/* Unity API * ==========================================================================*/ void Start() { if(instance == null) instance = this; else throw new Exception("Attempted to instantiate two PopupManagers, but PopupManager is a singleton."); }
/// <summary> /// Initialize the controller. /// </summary> private void Awake() { m_startPosition = transform.position; m_startRotation = transform.rotation; popManager = GetComponent<PopupManager> (); }
public void onDestory () { Destroy (popObj); Destroy (current); DestroyObject (container); current = null; container = null; isPopup = false; bg.SetActive (isPopup); }
public void Show(PopupManager.Type type) { switch (type) { case Type.EndGame: currentPopup = popups[0]; break; case Type.Pause: currentPopup = popups[1]; break; } SetVisibilityAlphaMask(true); currentPopup.SetActive(true); }
void Awake() { if (_instance) { Destroy(gameObject); } else { _instance = this; _rectTransform = Popup.GetComponent<RectTransform>(); _rectTransform.anchorMin = new Vector2(1.05f, _rectTransform.anchorMin.y); _rectTransform.anchorMax = new Vector2(1.3754727f, _rectTransform.anchorMax.y); } }
public Platform(Context context, bool embedded) { _embedded = embedded; _context = context; PackageName = context?.PackageName; _renderer = new PlatformRenderer(context, this); var activity = _context.GetActivity(); if (embedded && activity != null) { // Set up handling of DisplayAlert/DisplayActionSheet/UpdateProgressBarVisibility if (_context == null) { // Can't show dialogs if it's not an activity return; } PopupManager.Subscribe(_context.GetActivity()); return; } FormsAppCompatActivity.BackPressed += HandleBackPressed; }
public void MakePopupPanel() { if (!game.IsLocalPlayersTurn()) { return; } PopupManager popup = PopupManager.Instance; //This is going off the assumption that we currently only have one player at a time FireMan fireman = game.GetLocalFireman(); if (GetStatus() != WallStatus.DESTROYED) { int cost = fireman.determineCost(ActionType.CHOP); string msg = string.Format("Chop Wall: {0} AP", cost); popup.AddButton(msg, delegate { fireman.ChopWall(this); }); } Vector2 position = gameObject.GetComponent <RectTransform>().anchoredPosition; //bad Sarah Vector3 rotation = gameObject.GetComponent <RectTransform>().rotation.eulerAngles; //if the edge is vertical, offset the popup by less if (rotation.Equals(Vector3.zero)) { position.x += 160; } else { position.x += 320; } popup.SetPositionAndShow(position); }
private void Download() { bool isDownloadAll = AppConfig.Instance.version + "DownloadAll" == PlayerPrefs.GetString("IsDownloadAll"); Debug.LogError(isDownloadAll); var window = PopupManager.ShowWindow <DownloadAllWindow>("GameMain/Prefabs/DownloadAllWindow"); if (isDownloadAll) { window.SetData(true); } else { if (CacheManager.GetDownloadAllSize() != 0) { var size = Math.Round(CacheManager.GetDownloadAllSize() * 1f / 1048576f, 2); window.SetData(false, I18NManager.Get("GameMain_DownloadWindow3", size)); } else { window.SetData(true); PlayerPrefs.SetString("IsDownloadAll", "FinishDownloadAll"); } } window.WindowActionCallback = evt => { if (evt == WindowEvent.Yes) { CacheManager.DownloadAllAudio((s => { PlayerPrefs.SetString("IsDownloadAll", AppConfig.Instance.version + "DownloadAll"); FlowText.ShowMessage(I18NManager.Get("GameMain_SetPanelDownloadFinishHint1")); })); } }; }
void OnTriggerEnterQuestObject(Collider other) { //update quest process data ObjectInGame obj = other.GetComponent <ObjectInGame>(); Transform pos = this.transform.findChildRecursively("wrong_marker"); if (obj && obj.isCombinableObject() && other.gameObject.GetPhotonView().viewID == 0) { SendTriggerQuestItem = true; other.gameObject.SetActive(false); Item otherData = other.gameObject.GetComponent <Item>(); QuestData q = listQuestData.Find(x => x.requireItemId == otherData.Id); if (q != null && !QuestManager.instance.isFinishQuest(q)) { FBPoolManager.instance.returnObjectToPool(other.gameObject); QuestManager.instance.UpdateQuestProcess(q, +1); FBParticleManager.PlayEffect(FBParticleManager.EFFECT_COMBINE_OBJECT, 2, pos ? pos.position : this.transform.position); FBSoundManager.Play(FBSoundManager.COMBINE_SOUND); Invoke("ResetSendTrigger", 2f); } else { if (pos) { PopupManager.ShowWrongSignal(pos.position); } else { PopupManager.ShowWrongSignal(this.transform.position); } } } else { FBPoolManager.instance.returnObjectToPool(other.gameObject); } }
private void CreateOptionPopup() { var popup = PopupManager.Request(this.optionPopupPrefab); popup.BGMSlider.value = GameSystem.Instance.User.Option.BGMVolume.Value; popup.SESlider.value = GameSystem.Instance.User.Option.SEVolume.Value; popup.BGMSlider.OnValueChangedAsObservable() .Subscribe(x => { GameSystem.Instance.User.Option.BGMVolume.Value = x; }) .AddTo(this); popup.SESlider.OnValueChangedAsObservable() .Subscribe(x => { GameSystem.Instance.User.Option.SEVolume.Value = x; }) .AddTo(this); popup.DeleteSaveDataButton.OnClickAsObservable() .SubscribeWithState(this, (_, _this) => { _this.ConfirmDeleteSaveData(); }) .AddTo(this); popup.CloseButton.OnClickAsObservable() .SubscribeWithState(popup, (_, _popup) => { _popup.Close(); }) .AddTo(this); popup.Open(); }
private void BuildScreen_Loaded(object sender, RoutedEventArgs e) { // Load the game component. _token = new UserToken() { AuthKey = Settings.UserAuthKey }; ctlWait.Hide(); PopupManager.Init(this.PopupContainer); // Stop issuing commands to the server. ServerManager.Instance.Reset(); _dragDropManager = new DragDropManager(this.LayoutRoot); lstCreatures.DragDropManager = _dragDropManager; lstItems.DragDropManager = _dragDropManager; lstNpcs.DragDropManager = _dragDropManager; lstQuests.DragDropManager = _dragDropManager; lstCreatures.EnableDrag = true; lstItems.EnableDrag = true; lstNpcs.EnableDrag = true; lstQuests.EnableDrag = true; ctlMap.StatusUpdated += new MapEditor.StatusUpdatedEventHandler(ctlMap_StatusUpdated); ctlMap.PlaceChanged += new PlaceEventHanlder(ctlMap_PlaceChanged); ctlMap.MapLoadComplete += new EventHandler(ctlMap_MapLoadComplete); ctlProperties.PropertyChanged += new PropertyChangedEventHandler(ctlProperties_PropertyChanged); ctlActors.EnableDrag = true; ctlActors.ActorDrop += new ActorEventHandler(ctlActors_ActorDrop); ctlActors.ActorClick += new ActorEventHandler(ctlActors_ActorClick); this.LoadTemplates(); }
private void MenuElement_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { e.Handled = true; if (this.Item != null) { ContextMenu.ContextMenuType cmType = ContextMenu.ContextMenuType.Item; switch (this.SlotType) { case ItemSlotType.Equipment: cmType = ContextMenu.ContextMenuType.Equipment; break; case ItemSlotType.Action: cmType = ContextMenu.ContextMenuType.Action; break; } _context = new ContextMenu(cmType, this.Item); _context.Click += new ActionEventHandler(OnContextMenuClick); _context.CreateAction += new CreateActionEventHandler(OnContextCreateAction); _context.MouseLeave += new MouseEventHandler(OnContextMouseLeave); PopupManager.Add(_context, e.GetPosition(null)); } }
public static void DownloadAllAudio(Action <string> onComplete = null, string tag = null) { _onComplete = onComplete; _tag = tag; ResIndex resIndex = GetIndexFile(ResPath.AllAudioIndex); ResPack resPack = resIndex.packageDict["AllAudio"]; _releasePath = resPack.releasePath; if (resPack.packageType == FileType.Zip) { ResItem item = new ResItem() { Md5 = resPack.packageMd5, Path = AppConfig.Instance.assetsServer + "/" + AppConfig.Instance.version + "/" + resPack.downloadPath, Size = resPack.packageSize, FileType = resPack.packageType }; _downloadingWindow = PopupManager.ShowWindow <DownloadingWindow>(Constants.DownloadingWindowPath); _downloadingWindow.Content = I18NManager.Get("Download_Downloading"); _downloadingWindow.Progress = I18NManager.Get("Download_Progress", 0); var downItem = DownloadManager.Load(item, AssetLoader.ExternalDownloadPath + "/" + resPack.downloadPath, OnComplete, OnError, OnProgressAll); _downloadingWindow.WindowActionCallback = evt => { if (evt == WindowEvent.Cancel) { downItem.Cancel(); } }; } }
void Awake() { _gm = FindObjectOfType <GameManager>(); _popupManager = FindObjectOfType <PopupManager>(); _user = _gm.User; _user.OnMinionBought += SetBoughtScrollButtons; var config = GameUtils.LoadConfig <GenericListJsonLoader <MinionStoreData> > ("StoreMinionsData.json" , GameUtils.MINION_CONFIG_PATH); _storeInfoData = new Dictionary <MinionType, MinionStoreData>(); foreach (var item in config.list) { var minionType = (MinionType)Enum.Parse(typeof(MinionType), item.type); _storeInfoData.Add(minionType, item); } FillScrollList(); SetBoughtScrollButtons(); FillSelectedList(); }
public void SyncUserHighscore() { TaskScheduler taskScheduler = TaskScheduler.FromCurrentSynchronizationContext(); PopupManager.Get().OpenLoading("", "Synchronizing Your Data With Server..."); int localHighScore = PlayerPrefs.GetInt("highscore", 0); ReceiveUserHighScore().ContinueWith(task => { int serverHighScore = task.Result; if (serverHighScore != -1 && serverHighScore != localHighScore) { if (serverHighScore < localHighScore) { PostUserHighScore(localHighScore).ContinueWith(t => { }); } else { localHighScore = serverHighScore; } } StartCoroutine(SyncUserHighscoreCoroutine(localHighScore)); }, taskScheduler); }
private void ShowKeyTips() { if (_showKeyTipsTimer != null) { _showKeyTipsTimer.Stop(); } if (State == KeyTipState.Pending) { Debug.Assert(globalScope != null); PopupManager.CloseAll(); if (PushKeyTipsScope(globalScope)) { State = KeyTipState.Enabled; RaiseKeyTipEnterFocus(); } else { LeaveKeyTipMode(); } } }
private void Start() { SetCredits(0); SetFuel(100); SetHullPercent(100); SetEnginePercent(100); logScreen = GameObject.Find("LogScreen").GetComponent <LogScreen>(); popupManager = GameObject.Find("GameScreen").GetComponent <PopupManager>(); cameraShaker = Camera.main.GetComponent <CameraShaker>(); registry = GameObject.Find("Registry").GetComponent <Registry>(); playerShip = GameObject.Find("PlayerShip").GetComponent <PlayerShip>(); fadeInAndOut = GameObject.Find("Fader").GetComponent <FadeInAndOut>(); registry.SetNumberOfPeopleSacrificed(0); fuelAndRepairCooldownReset = 5f; fuelAndRepairCooldown = fuelAndRepairCooldownReset; jobCooldownReset = 10f; jobCooldown = 0; doFuel = false; doRepair = false; doJob = false; jobOneSelected = false; stage = 0; mm.PlaySound(mm.music[GetRandomNumber(1, 4)]); }
private void OnOkBtn() { var playGemNum = GlobalData.PlayerModel.PlayerVo.Gem; if (playGemNum >= _gem) { WindowEvent = WindowEvent.Ok; base.Close(); } else { string content = I18NManager.Get("CoaxSleep_GoShop"); string okTxt = I18NManager.Get("CoaxSleep_GoShopOkTxt"); var window = PopupManager.ShowConfirmWindow(content, null, okTxt); window.WindowActionCallback = evt => { if (evt != WindowEvent.Cancel) { GoToShop(); } }; base.Close(); } }
private void OnSweep(SweepRes res) { _model.UpdateMyLevel(res.UserLevel); LoadingOverlay.Instance.Hide(); EventDispatcher.RemoveEvent(EventConst.ShowLastBattleWindow); EventDispatcher.AddEventListener(EventConst.ShowLastBattleWindow, OnSweepEnd); RepeatedField <GameResultPB> result = res.GameResult; BattleSweepWindow win = PopupManager.ShowWindow <BattleSweepWindow>("MainLine/Prefabs/BattleSweepWindow"); win.SetData(res.GameResult, ClientData.CustomerSelectedLevel, result[0].Exp); win.MaskColor = new Color(0, 0, 0, 0.5f); if (_model.JumpData != null && GlobalData.PropModel.GetUserProp(_model.JumpData.RequireId).Num >= _model.JumpData.RequireNum) { FlowText.ShowMessage(I18NManager.Get("MainLine_Hint1")); } for (int i = 0; i < result.Count; i++) { GameResultPB pb = result[i]; GlobalData.PlayerModel.AddExp(pb.Exp); } GlobalData.PlayerModel.UpdateUserPower(res.UserPower); GlobalData.RandomEventModel.AddEnergy(ClientData.CustomerSelectedLevel.CostEnergy * result.Count); if (GlobalData.RandomEventModel.CheckTrigger(7002, 7003)) { new TriggerService().ShowNewGiftWindow().Execute(); } }
public static void DownloadEvoCard(int cardId, Action <string> onComplete = null, string tag = null) { _onComplete = onComplete; _tag = tag; ResIndex resIndex = GetIndexFile(ResPath.EvoCardIndex); ResPack resPack = resIndex.packageDict["EvoCard"]; string id = cardId + ".bytes"; ResItem resItem = null; foreach (var item in resPack.items) { if (item.Path == id) { resItem = item; break; } } if (resItem == null) { FlowText.ShowMessage(I18NManager.Get("Download_IndexNoExist") + cardId); } else { resItem.Path = AppConfig.Instance.assetsServer + "/" + AppConfig.Instance.version + "/" + resPack.downloadPath + "/" + id; _downloadingWindow = PopupManager.ShowWindow <DownloadingWindow>(Constants.DownloadingWindowPath); _downloadingWindow.Content = I18NManager.Get("Download_Downloading"); _downloadingWindow.Progress = I18NManager.Get("Download_Progress", 0); DownloadManager.Load(resItem, AssetLoader.ExternalHotfixPath + "/" + resPack.releasePath + "/" + id, OnCompleteEvoCard, OnErrorEvoCard, OnProgress); } }
public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.CMD_VISIT_WEATHER_JUMP_CLICK: Debug.Log("CMD_VISIT_WEATHER_JUMP_CLICK"); if (_curVisitVo.CurWeather == VISIT_WEATHER.Fine) { SendMessage(new Message(MessageConst.MODULE_VISIT_SHOW_LEVEL_PANEL, Message.MessageReciverType.DEFAULT, _curVisitVo.NpcId)); } else { PopupManager.ShowConfirmWindow(I18NManager.Get("Visit_Weather_Tips"), I18NManager.Get("Common_OK2")).WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { SendMessage(new Message(MessageConst.MODULE_VISIT_SHOW_LEVEL_PANEL, Message.MessageReciverType.DEFAULT, _curVisitVo.NpcId)); } }; } break; case MessageConst.CMD_VISIT_WEATHER_BLESSING_CLICK: Debug.Log("CMD_VISIT_WEATHER_BLESSING_CLICK"); BlessResult result = (BlessResult)body[0]; SendBlessingMsg(result); break; case MessageConst.CMD_VISIT_WEATHER_RESULT_CLICK: OnClickResultMask(); break; } }
//注意这里返回值一定是 IEnumerator /// <summary> /// 统一 异步加载场景 /// </summary> /// <param name="sceneName"></param> /// <returns></returns> public static IEnumerator LoadScene(string sceneName) { Debug.LogFormat("开始加载场景,scene name is {0}", sceneName); if (!isLoading) { isLoading = true; GameObject go = PopupManager.AddWindow(PopupWindowName.LOADING_PANEL); Text progress = go.transform.Find("TitleText").gameObject.GetComponent <Text>(); AsyncOperation async = SceneManager.LoadSceneAsync(sceneName); while (!async.isDone) { // Debug.Log(async.progress); progress.text = (int)(async.progress * 100) + "%"; yield return(new WaitForEndOfFrame());//<strong>加上这么一句就可以先显示加载画面然后再进行加载</strong> } //读取完毕后返回, 系统会自动进入C场景 yield return(async); } else { Debug.Log("loading is acting !!! "); yield return(null); } }
public override void onEvent(GameWonEvent evt) { mTime.Visibility = ViewStates.Gone; mTimeImage.Visibility = ViewStates.Gone; PopupManager.showPopupWon(evt.GameState); }
private void SetProgress() { SetProgressData(); for (int i = 0; i < _tabBarTran.childCount; i++) { int weight = _missionModel.GetPlayerBirthdayWeight(i); var frameBg = _tabBarTran.GetChild(i).Find("FrameBg"); var icon = frameBg.GetRawImage("Icon"); var redDot = frameBg.Find("RedDot"); var num = _tabBarTran.GetChild(i).GetText("WeightTxt"); num.text = weight.ToString(); var mask = _tabBarTran.GetChild(i).Find("Mask"); var iconNum = frameBg.GetText("IconNum"); var rewards = _missionModel.GetPlayerBirthdayRewardPBByCount(weight); PointerClickListener.Get(icon.gameObject).onClick = null; bool isGift = rewards.Count > 1; if (!isGift) { RewardVo vo = new RewardVo(rewards[0]); icon.texture = ResourceManager.Load <Texture>(vo.IconPath); icon.gameObject.Show(); icon.transform.GetChild(0).gameObject.SetActive(vo.Resource == ResourcePB.Puzzle); iconNum.text = vo.Num.ToString(); } else { string path = "Prop/GiftPack/tongyong2"; icon.texture = ResourceManager.Load <Texture>(path); icon.gameObject.Show(); iconNum.transform.gameObject.Hide(); icon.transform.GetChild(0).gameObject.Hide(); } //是否初始化 if (_missionModel.PlayerBirthdayInfoPb == null) { redDot.gameObject.Hide(); mask.gameObject.Hide(); PointerClickListener.Get(icon.gameObject).onClick = go => { if (!isGift) { FlowText.ShowMessage(ClientData.GetItemDescById(rewards[0].ResourceId, rewards[0].Resource).ItemDesc); } else { //打开奖励预览窗口 var window = PopupManager.ShowWindow <CommonAwardWindow>("GameMain/Prefabs/AwardWindow/CommonAwardWindow"); window.SetData(rewards.ToList(), true, ModuleConfig.MODULE_PLAYERBIRTHDAY); } }; } else { //是否领取过 isGet为true领取过,false未领取 var isGet = _missionModel.PlayerBirthdayInfoPb.List.Contains(weight); //是否可以领取 isMayGet为true可以领,false未领取 var isMayGet = _missionModel.PlayerBirthdayInfoPb.Progress >= weight; if (isMayGet && !isGet) //可以领,没领过 { redDot.gameObject.Show(); PointerClickListener.Get(icon.gameObject).onClick = go => { SendMessage(new Message(MessageConst.CMD_PLAYER_BIRTHDAY_ACTIVE_REWARD, Message.MessageReciverType.CONTROLLER, MissionTypePB.ChiYuMission, weight)); }; } else if (isMayGet && isGet) //可以领,领过了 { frameBg.gameObject.Hide(); mask.gameObject.Show(); } else if (!isMayGet) //不可以领 { redDot.gameObject.Hide(); mask.gameObject.Hide(); PointerClickListener.Get(icon.gameObject).onClick = go => { if (!isGet) { FlowText.ShowMessage(ClientData.GetItemDescById(rewards[0].ResourceId, rewards[0].Resource).ItemDesc); } else { //打开奖励预览窗口 var window = PopupManager.ShowWindow <CommonAwardWindow>("GameMain/Prefabs/AwardWindow/CommonAwardWindow"); window.SetData(rewards.ToList(), true, ModuleConfig.MODULE_PLAYERBIRTHDAY); } }; } } } }
private IEnumerator CreateTreasure() { if (!popupscript) { popupscript = GameObject.FindGameObjectWithTag("PopupManager").GetComponent <PopupManager>(); } GameObject rubble = Instantiate(rubble2, transform.position + direction * distance, rubble2.transform.rotation) as GameObject; yield return(new WaitForSeconds(2f)); Collider[] pilecolls = gameObject.GetComponentsInChildren <Collider>(); foreach (Collider c in pilecolls) { c.enabled = false; } Renderer[] pilerend = gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer r in pilerend) { r.enabled = false; } if (randomArtifact >= 70) { if (!artifactmade) { if (CaveMound) { direction = gameObject.transform.right; distance = 1; } if (!CaveMound) { direction = gameObject.transform.up; distance = 1; } weaponismade = true; if (!ItemInventory.has3doconsole) { GameObject artifact = Instantiate(gameconsole, transform.position + direction * distance, gameconsole.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasPottery) { GameObject artifact = Instantiate(pottery, transform.position + direction * distance, pottery.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasCrucible) { GameObject artifact = Instantiate(crucible, transform.position + direction * distance, crucible.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasStatuette) { GameObject artifact = Instantiate(statuette, transform.position + direction * distance, statuette.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasToytrain) { GameObject artifact = Instantiate(toytrain, transform.position + direction * distance, toytrain.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasVintagephone) { GameObject artifact = Instantiate(telephone, transform.position + direction * distance, telephone.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasGoblet) { GameObject artifact = Instantiate(goblet, transform.position + direction * distance, goblet.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasBaseballcap) { GameObject artifact = Instantiate(cap, transform.position + direction * distance, cap.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasHuntinghorn) { GameObject artifact = Instantiate(horn, transform.position + direction * distance, horn.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { if (!ItemInventory.hasOldbottle) { GameObject artifact = Instantiate(bottle, transform.position + direction * distance, bottle.transform.rotation) as GameObject; artifact.transform.parent = null; artifactmade = true; StopCoroutine(CreateTreasure()); } else { weaponismade = false; } } } } } } } } } } } } if (!weaponismade) { weaponIndex = Random.Range(0, weapons.Length); if (CaveMound) { direction = gameObject.transform.right; distance = 1; } if (!CaveMound) { direction = gameObject.transform.up; distance = 1; } GameObject newweapon = Instantiate(weapons[weaponIndex], transform.position + direction * distance, weapons[weaponIndex].transform.rotation) as GameObject; //weaponismade = true; //yield return new WaitForFixedUpdate(); newweapon.transform.parent = null; weaponstats = newweapon.GetComponent <WeaponStats>(); weaponstats.WeaponStrength = Random.Range(10, 20) * levelmultiplier; materialIndex = Random.Range(0, swordMaterialRef.Length); weaponstats.matInt = materialIndex; rend = newweapon.GetComponentsInChildren <Renderer>(); if (CaveMound) { Vector3 fixPos = new Vector3(0, -1, 0); //Vector3 fixPos = gameObject.transform.position + (gameObject.transform.right * 1.1f ); newweapon.transform.localPosition = newweapon.transform.position + fixPos; } if (newweapon.name == "battleaxe(Clone)") { Renderer axerend = newweapon.transform.Find("pCylinder8").GetComponent <Renderer>(); axerend.sharedMaterial = hammerMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } if (newweapon.name == "spear(Clone)") { rendererIndex = 0; foreach (Renderer i in rend) { rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex++; } //rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex = 0; //rend[rendererIndex].material = swordMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } if (newweapon.name == "lowpolysword(Clone)") { rendererIndex = 0; foreach (Renderer i in rend) { rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex++; } //rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex = 0; //rend[rendererIndex].material = swordMaterialRef[materialIndex]; //Debug.Log("Created" + newweapon.name); rend[rendererIndex].material = swordMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } if (newweapon.name == "lowpolyhammer(Clone)") { rendererIndex = 0; foreach (Renderer i in rend) { rend[rendererIndex].sharedMaterial = hammerMaterialRef[materialIndex]; rendererIndex++; } //rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex = 0; //rend[rendererIndex].material = swordMaterialRef[materialIndex]; //Debug.Log("Created" + newweapon.name); //rend[rendererIndex].material = hammerMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } if (newweapon.name == "lowpolymace(Clone)") { rendererIndex = 0; foreach (Renderer i in rend) { rend[rendererIndex].sharedMaterial = maceMaterialRef[materialIndex]; rendererIndex++; } //rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex = 0; //rend[rendererIndex].material = swordMaterialRef[materialIndex]; //Debug.Log("Created" + newweapon.name); //rend[rendererIndex].material = maceMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } if (newweapon.name == "dualdaggers(Clone)") { rend = newweapon.transform.Find("dagger1").GetComponentsInChildren <Renderer>(); rendererIndex = 0; foreach (Renderer i in rend) { rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex++; } //rend[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex = 0; Renderer[] rend2 = newweapon.transform.Find("dagger2").GetComponentsInChildren <Renderer>(); foreach (Renderer i in rend2) { rend2[rendererIndex].sharedMaterial = swordMaterialRef[materialIndex]; rendererIndex++; } rendererIndex = 0; //rend[rendererIndex].material = swordMaterialRef[materialIndex]; //Debug.Log("Created" + newweapon.name); //rend[rendererIndex].material = maceMaterialRef[materialIndex]; Debug.Log("Created" + newweapon.name); } //Debug.Log("Created" + newweapon.name); newweapon.transform.SetParent(null); weaponismade = true; yield return(new WaitForSecondsRealtime(3)); GameObject.Find("MoundLimiter").GetComponent <MoundLimit>().PopulateMoundList(); Destroy(gameObject, 1); StopCoroutine(CreateTreasure()); yield return(null); } weaponismade = true; yield return(null); }
/// <summary> /// 打开剧情窗口 /// </summary> private void OpenStoryWindow() { _storyWindow = PopupManager.ShowWindow <ActivityMusicStoryWindow>("ActivityMusicTemplate/Prefabs/ActivityMusicStoryWindow"); _storyWindow.SetData(_storyModel.GetUserStoryInfo); }
/// <summary> /// Updates the condition and DBH for the selected tree /// This is only used for the Update tree condition custom workflow /// </summary> internal static async Task UpdateIdentifiedFeature(ObservableCollection <OriginRelationshipViewModel> originRelatedRecords, Feature feature, PopupManager popupManager) { // if the webmap used in the app is not the tree dataset map, this method will not work if (WebmapURL != TreeDatasetWebmapUrl) { return; } // if there are no inspections available, reset condition and dbh and save feature if (originRelatedRecords.Count == 0) { feature.Attributes[TreeConditionAttribute] = ""; feature.Attributes[TreeDBHAttribute] = null; try { await feature.FeatureTable.UpdateFeature(feature); await feature.FeatureTable.ApplyEdits(); } catch (Exception ex) { UserPromptMessenger.Instance.RaiseMessageValueChanged( Resources.GetString("ConditionDBH_UpdateError_Title"), ex.Message, true, ex.StackTrace); } return; } var OrderedOriginRelationshipCollection = originRelatedRecords.OrderByDescending(x => x.PopupManager.DisplayedFields.First().Value); var lastInspection = OrderedOriginRelationshipCollection.First(); // if the condition and dbh are still the same, do not update feature if (lastInspection.PopupManager.DisplayedFields.Where(x => x.Field.FieldName == InspectionConditionAttribute) == popupManager.DisplayedFields.Where(x => x.Field.FieldName == TreeConditionAttribute) && lastInspection.PopupManager.DisplayedFields.Where(x => x.Field.FieldName == InspectionDBHAttribute) == popupManager.DisplayedFields.Where(x => x.Field.FieldName == TreeDBHAttribute)) { return; } else { // set the new atributes // set the condition to empty string if user left it blank // set the dbh to 0 if user left it blank feature.Attributes[TreeConditionAttribute] = lastInspection.PopupManager.DisplayedFields.Where(x => x.Field.FieldName == InspectionConditionAttribute).First().Value ?? ""; feature.Attributes[TreeDBHAttribute] = lastInspection.PopupManager.DisplayedFields.Where(x => x.Field.FieldName == InspectionDBHAttribute).First().Value ?? 0f; try { await feature.FeatureTable.UpdateFeature(feature); await feature.FeatureTable.ApplyEdits(); } catch (Exception ex) { UserPromptMessenger.Instance.RaiseMessageValueChanged( Resources.GetString("ConditionDBH_UpdateError_Title"), ex.Message, true, ex.StackTrace); } // HACK to refresh the popup manager when non editable fields are edited try { if (!popupManager.IsEditing) { popupManager.StartEditing(); } await popupManager.FinishEditingAsync(); } catch { popupManager.CancelEditing(); } } }
// Declare the top level nav items /// <summary> /// Initializes a new instance of the AppShell, sets the static 'Current' reference, /// adds callbacks for Back requests and changes in the SplitView's DisplayMode, and /// provide the nav menu list with the data to display. /// </summary> public AppShell() { InitializeComponent(); Loading += async(sender, args) => { // StatusBar is Mobile only if (Windows.Foundation.Metadata.ApiInformation.IsTypePresent("Windows.UI.ViewManagement.StatusBar")) { await Windows.UI.ViewManagement.StatusBar.GetForCurrentView().HideAsync(); } }; Loaded += async(sender, args) => { Current = this; //TogglePaneButton.Focus(FocusState.Programmatic); NavMenuList.SelectedIndex = 0; var dm = DataModelServiceFactory.CurrentDataModelService(); #if SQLITE var trips = await dm.LoadTripsAsync(); if (AppSettings.HasRun && trips.Any()) { // Load trips from DB foreach (var trip in trips) { AddTrip(trip.Name, trip.Id); } var parameter = new TripNavigationParameter { TripId = trips.First().Id }.GetJson(); NavigateToPage(typeof(TripDetailPage), parameter); LandingPage.Visibility = Visibility.Collapsed; } else { LandingPage.ShowCreateFirstTrip = true; } #else // When connecting to Azure, this is where we authenticate and then load the seed data into the local tables. // Then sync to the cloud bool isAuthenticated = false; while (!isAuthenticated) { var authResponse = await dm.AuthenticateAsync(); isAuthenticated = authResponse.Item1; if (!isAuthenticated) { var dialog = new MessageDialog(authResponse.Item2); dialog.Commands.Add(new UICommand("OK")); await dialog.ShowAsync(); } } await SetBusyAsync("Synchronising"); var trips = await dm.LoadTripsAsync(); await ClearBusyAsync(); if (trips.Any()) { AppSettings.HasRun = true; // Load trips from DB foreach (var trip in trips) { AddTrip(trip.Name, trip.Id); } var parameter = new TripNavigationParameter { TripId = trips.First().Id }.GetJson(); NavigateToPage(typeof(TripDetailPage), parameter); LandingPage.Visibility = Visibility.Collapsed; } else { LandingPage.ShowCreateFirstTrip = true; } #endif }; RootSplitView.RegisterPropertyChangedCallback( SplitView.DisplayModeProperty, (s, a) => { // Ensure that we update the reported size of the TogglePaneButton when the SplitView's // DisplayMode changes. CheckTogglePaneButtonSizeChanged(); }); SystemNavigationManager.GetForCurrentView().BackRequested += SystemNavigationManager_BackRequested; PopupManager.Configure(this, ParentedPopup, HitBlocker); }
/// <summary> /// 处理View消息 /// </summary> /// <param name="message"></param> public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.CMD_REFRESHGOLDMALLITEM: PopupManager.ShowConfirmWindow(I18NManager.Get("Shop_NeedToRefresh")).WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { RefreshGoldMallClick(); } }; break; case MessageConst.CMD_REGETSHOPRULE: GetUserInfo(); break; case MessageConst.CMD_USETASTECARD: //要先用复选框! var tasteNum = GlobalData.PropModel.GetUserProp(PropConst.TasteCardId).Num; if (tasteNum == 0) { FlowText.ShowMessage(I18NManager.Get("Shop_NoVipTaste")); return; } PopupManager.ShowConfirmWindow(I18NManager.Get("Shop_UseTasteCard", tasteNum, tasteNum)).WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { UseTasteCard(); } }; break; case MessageConst.CMD_BUYMONTHCARD: SdkHelper.PayAgent.PayMonthCard(); break; case MessageConst.CMD_MALL_DAILYGEMREWARD: GetMonthCardReward(); break; case MessageConst.CMD_MAIN_SHOW_BUY_POWER: //买体力 var _buyPowerUpperlimit = GlobalData.PlayerModel.BuyPowerUpperlimit; //10 if (GlobalData.PlayerModel.PlayerVo.PowerNum >= _buyPowerUpperlimit) { FlowText.ShowMessage(I18NManager.Get("Common_TodaysBuyUpperlimit")); // ("今日兑换次数已达上限"); } else { ShowBuyPowerWindow(); } break; case MessageConst.CMD_MAIN_SHOW_BUY_GOLD: //买金币 var _buyGlodUpperlimit = GlobalData.PlayerModel.BuyGoldUpperlimit; //10 if (GlobalData.PlayerModel.PlayerVo.GoldNum >= _buyGlodUpperlimit) { FlowText.ShowMessage(I18NManager.Get("Common_TodaysBuyUpperlimit")); return; } else { ShowBuyGlodWindow(); } break; } }
void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Awake () { Instance = this; HideDimNoAnimation(); }
void Awake() { instance = this; }
private void initialize() { uiCamera = UICamera.createNewInstance(); popupManager = PopupManager.createNewInstance(gameObject); eventSystem = CanvasEventSystem.createNewInstance(); }
// Use this for initialization void Awake() { Instance = this; HideDimNoAnimation(); }
public override void OnApplyTemplate() { base.OnApplyTemplate(); PART_directoryup = GetTemplateChild<Button>(nameof(PART_directoryup)); PART_home = GetTemplateChild<Button>(nameof(PART_home)); PART_favorites = GetTemplateChild<Button>(nameof(PART_favorites)); PART_refresh = GetTemplateChild<Button>(nameof(PART_refresh)); PART_selectdisk = GetTemplateChild<Button>(nameof(PART_selectdisk)); PART_popupmanager = GetTemplateChild<PopupManager>(nameof(PART_popupmanager)); PART_favoritetoggle = GetTemplateChild<ToggleButton>(nameof(PART_favoritetoggle)); PART_directoryup.Click += directoryUp; PART_home.Click += homeClicked; PART_favorites.Click += favoritesClicked; PART_refresh.Click += refreshClicked; PART_selectdisk.Click += selectdiskClicked; PART_favoritetoggle.Checked += addToFavorites; PART_favoritetoggle.Unchecked += removeFromFavorites; }
private void Awake() { rightDownload = transform.Find("RightTop").gameObject; transform.Find("FunctionBar/Sms/Label").GetComponent <Text>().color = ColorUtil.HexToColor("DA7DED"); transform.Find("FunctionBar/Sms").GetComponent <Toggle>().onValueChanged.AddListener(delegate(bool b) { transform.Find("FunctionBar/Sms/Label").GetComponent <Text>().color = b ? ColorUtil.HexToColor("DA7DED") : ColorUtil.HexToColor("808080"); if (b) { SendMessage(new Message(MessageConst.CMD_PHONE_SHOW_SMS)); SendMessage(new Message(MessageConst.CMD_PHONE_HIDE_BG_REDPOINT, PhoneModeType.Sms)); CheckIsShowDownload(); } }); transform.Find("FunctionBar/Telephone").GetComponent <Toggle>().onValueChanged.AddListener(delegate(bool b) { transform.Find("FunctionBar/Telephone/Label").GetComponent <Text>().color = b ? ColorUtil.HexToColor("DA7DED") : ColorUtil.HexToColor("808080"); if (b) { SendMessage(new Message(MessageConst.CMD_PHONE_SHOW_TELE)); SendMessage(new Message(MessageConst.CMD_PHONE_HIDE_BG_REDPOINT, PhoneModeType.Call)); CacheVo vo = CacheManager.CheckPhoneCache(); CheckIsShowDownload(); } }); transform.Find("FunctionBar/Friends").GetComponent <Toggle>().onValueChanged.AddListener(delegate(bool b) { transform.Find("FunctionBar/Friends/Label").GetComponent <Text>().color = b ? ColorUtil.HexToColor("DA7DED") : ColorUtil.HexToColor("808080"); if (b) { SendMessage(new Message(MessageConst.CMD_PHONE_SHOW_FRIENDS)); SendMessage(new Message(MessageConst.CMD_PHONE_HIDE_BG_REDPOINT, PhoneModeType.Friend)); rightDownload.Hide(); } }); transform.Find("FunctionBar/Weibo").GetComponent <Toggle>().onValueChanged.AddListener(delegate(bool b) { transform.Find("FunctionBar/Weibo/Label").GetComponent <Text>().color = b ? ColorUtil.HexToColor("DA7DED") : ColorUtil.HexToColor("808080"); if (b) { SendMessage(new Message(MessageConst.CMD_PHONE_SHOW_WEIBO)); SendMessage(new Message(MessageConst.CMD_PHONE_HIDE_BG_REDPOINT, PhoneModeType.Weibo)); rightDownload.Hide(); } }); transform.Find("RightTop/Download").GetButton().onClick.AddListener(() => { PopupManager.ShowWindow <PhoneDownloadTipsWindow>("Prefabs/PhoneDownloadTipsWindow").WindowActionCallback = evt => { CheckIsShowDownload(); }; }); }
/// <summary> /// 打开音游任务窗口 /// </summary> private void OpenTaskWindow() { _taskWindow = PopupManager.ShowWindow <ActivityMusicTaskWindow>("ActivityMusicTemplate/Prefabs/ActivityMusicTaskWindow"); _taskWindow.SetData(_activityMissionModel.MusicUserMissionInfo); }
/// <summary> /// gets the serialized object and saves it /// </summary> private void OnEnable() { Manager = (PopupManager)serializedObject.targetObject; }
private void CloseCallback() { MusicManager.PlaySound(SoundsNames.MenuButtonClick); PopupManager.HidePopup(PopupName); }
private float originalCameraSize; //used for animating #endregion #region Init public void Initialize() { myPopup = this as IPopup; //parse out the clone name string newName = gameObject.name; gameObject.name = StringExtensions.ParseOutClone(ref newName); background.Start(); //resize it before we call preinit so we know we have correct size myPopup.PreInit(); myCam = GetComponent(typeof(Camera)) as Camera; originalCameraSize = myCam.orthographicSize; //pause game if (shouldPauseGame == true) Time.timeScale = 0.0f; if (openSound != null) SoundManager.PlaySoundOnce(openSound); if (cancelButton != null) { cancelButton.ResizeAndReposition(cancelButton);cancelButton.Start(); if (cancelButton.spriteText != null) { cancelButton.spriteText.multiline = false; cancelButton.spriteText.maxWidth = cancelButton.width - (cancelButton.width * GameValues.buttonTextPaddingPercentage); } } if (shouldAnimate) myCam.orthographicSize *= 5; popupManager = PopupManager.I; if (popupManager == null) { Kill(); return; } uiManager = UIManager.instance; if (uiManager != null) { //save all old cameras then delete from UIManager. Otherwise objects behind will still detect input originalCameraSettings = uiManager.uiCameras; for (int x = uiManager.uiCameras.Length -1; x >= 0; x--) { uiManager.RemoveCamera(x); } uiManager.AddCamera(myCam, myCam.cullingMask, Mathf.Infinity, 0); originalRayCam = uiManager.rayCamera; uiManager.rayCamera = myCam; } else { Kill(); return; } popupManager.activePopups.Add(myPopup); myCam.depth = popupManager.activePopups.Count + 1; if (shouldAnimate) { //called right before animation myPopup.PreAnimate(); HOTween.defUpdateType = UpdateType.TimeScaleIndependentUpdate; Sequence s = new Sequence(); //s.Append(HOTween.To(myCam, 1.2f, "orthographicSize", originalCameraSize)); s.Append(HOTween.To(myCam, 0.3f, new TweenParms() .UpdateType(UpdateType.TimeScaleIndependentUpdate) .Prop("orthographicSize", originalCameraSize) .Ease(EaseType.EaseInBounce) )); s.ApplyCallback(CallbackType.OnComplete, AnimationComplete); s.Play(); } else { AddCancelButtonDelegate(); myPopup.InitComplete(); } }