public void GetEnemySpawn() { switch (enemy) { case EnemyType.BEE: SpawnEnemy(PoolingManager.GetBee()); break; case EnemyType.CHICKEN: SpawnEnemy(PoolingManager.GetChiken()); break; case EnemyType.SNAKE: SpawnEnemy(PoolingManager.GetSnake()); break; case EnemyType.SCORPION: SpawnEnemy(PoolingManager.GetScorpion()); break; case EnemyType.GHOST: SpawnEnemy(PoolingManager.GetGhost()); break; } }