public override void DestroyClass() { if (m_ReadBytes != null) { m_ReadBytes.DestroyClass(); m_ReadBytes = null; } m_Offset = 0; PooledClassManager <WfPacket> .DeleteClass(this); }
public override void DestroyClass() { //这里需要清理m_UObjectList,否则会有资源泄漏 m_UObjectList.Clear(); PooledClassManager <ABObject> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <t_PreparePlayerData> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <Packet_UseSkill> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <Packet_CreateObj> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <Packet_StopMove> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <CS_LoadSceneOk> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <SC_PrepareOk> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <PickObjParam> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <SkillParam_EP> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <DataBytes> .DeleteClass(this); }
public override void DestroyClass() { PooledClassManager <Timer> .DeleteClass(this); }