示例#1
0
 public override void DestroyClass()
 {
     if (m_ReadBytes != null)
     {
         m_ReadBytes.DestroyClass();
         m_ReadBytes = null;
     }
     m_Offset = 0;
     PooledClassManager <WfPacket> .DeleteClass(this);
 }
示例#2
0
 public override void DestroyClass()
 {
     //这里需要清理m_UObjectList,否则会有资源泄漏
     m_UObjectList.Clear();
     PooledClassManager <ABObject> .DeleteClass(this);
 }
示例#3
0
 public override void DestroyClass()
 {
     PooledClassManager <t_PreparePlayerData> .DeleteClass(this);
 }
示例#4
0
 public override void DestroyClass()
 {
     PooledClassManager <Packet_UseSkill> .DeleteClass(this);
 }
示例#5
0
 public override void DestroyClass()
 {
     PooledClassManager <Packet_CreateObj> .DeleteClass(this);
 }
示例#6
0
 public override void DestroyClass()
 {
     PooledClassManager <Packet_StopMove> .DeleteClass(this);
 }
示例#7
0
 public override void DestroyClass()
 {
     PooledClassManager <CS_LoadSceneOk> .DeleteClass(this);
 }
示例#8
0
 public override void DestroyClass()
 {
     PooledClassManager <SC_PrepareOk> .DeleteClass(this);
 }
示例#9
0
 public override void DestroyClass()
 {
     PooledClassManager <PickObjParam> .DeleteClass(this);
 }
示例#10
0
 public override void DestroyClass()
 {
     PooledClassManager <SkillParam_EP> .DeleteClass(this);
 }
示例#11
0
 public override void DestroyClass()
 {
     PooledClassManager <DataBytes> .DeleteClass(this);
 }
示例#12
0
 public override void DestroyClass()
 {
     PooledClassManager <Timer> .DeleteClass(this);
 }