コード例 #1
0
    public void applyDMG(float d)
    {
        currentHealth -= d;
        //  Debug.Log("Current health : " + currentHealth + " Damage taken : " + damage);
        Healthbar.fillAmount = (currentHealth / maxHealth);

        if (currentHealth <= 0)
        {
            GManager.gManagerInstance.money += 2;
            PoolObject po = this.gameObject.GetComponent <PoolObject>();
            po.DespawnPoolObject(this.gameObject);
        }
    }