void Awake() { startSpeedPercentage = scrollManager.GetSpeedPercentage(); bounds.center = transform.position; poolManager = FindObjectOfType <PoolManager>(); prefabPool = poolManager.AddPool(objectToEmit); }
void Start() { spawnCooldown.ChangeDuration(frequency); poolManager = FindObjectOfType <PoolManager>(); prefabPool = poolManager.AddPool(prefab); }
void Start() { poolManager = FindObjectOfType <PoolManager>(); prefabPool = poolManager.AddPool(prefab); }