コード例 #1
0
ファイル: TestClient.cs プロジェクト: wildluna/Bootcamp
 private void StopService()
 {
     if (ServiceFiber != null)
     {
         ServiceFiber.Stop();
         ServiceFiber.Dispose();
         ServiceFiber = new PoolFiber();
     }
 }
コード例 #2
0
        public void ExecuteOnlyAfterStart()
        {
            PoolFiber      fiber = new PoolFiber();
            AutoResetEvent reset = new AutoResetEvent(false);

            fiber.Enqueue(delegate { reset.Set(); });
            Assert.IsFalse(reset.WaitOne(1, false));
            fiber.Start();
            Assert.IsTrue(reset.WaitOne(1000, false));
            fiber.Stop();
        }
コード例 #3
0
ファイル: ActionQueue_Specs.cs プロジェクト: Nangal/Stact
		public void Should_prevent_new_actions_from_being_queued()
		{
			Fiber fiber = new PoolFiber();

			var called = new Future<bool>();

			fiber.Stop();

			fiber.Add(() => called.Complete(true));

			fiber.Shutdown(10.Seconds());

			called.IsCompleted.ShouldBeFalse();
		}
コード例 #4
0
ファイル: ActionQueue_Specs.cs プロジェクト: yonglehou/Stact
        public void Should_prevent_new_actions_from_being_queued()
        {
            Fiber fiber = new PoolFiber();

            var called = new Future <bool>();

            fiber.Stop();

            fiber.Add(() => called.Complete(true));

            fiber.Shutdown(10.Seconds());

            called.IsCompleted.ShouldBeFalse();
        }
コード例 #5
0
 /// <summary>
 /// Stops this instance.
 /// </summary>
 public void Stop()
 {
     lock (syncRoot)
     {
         Interlocked.Exchange(ref state, 0L);
         fiber.Stop();
         if (timerControl != null)
         {
             timerControl.Dispose();
             timerControl = null;
         }
         sampleDictionary.Clear();
     }
 }
コード例 #6
0
        public void Should_not_stall_the_scheduler()
        {
            Fiber stopped = new PoolFiber();

            stopped.Stop();

            Fiber     running   = new PoolFiber();
            Scheduler scheduler = new TimerScheduler(new PoolFiber());

            var called = new Future <bool>();

            scheduler.Schedule(200.Milliseconds(), stopped, () => { });
            scheduler.Schedule(400.Milliseconds(), running, () => called.Complete(true));

            called.WaitUntilCompleted(2.Seconds()).ShouldBeTrue();
        }
コード例 #7
0
ファイル: ActionScheduler_Specs.cs プロジェクト: Nangal/Stact
		public void Should_not_stall_the_scheduler()
		{
			Fiber stopped = new PoolFiber();
			stopped.Stop();

			Fiber running = new PoolFiber();
			Scheduler scheduler = new TimerScheduler(new PoolFiber());

			var called = new Future<bool>();

			scheduler.Schedule(200.Milliseconds(), stopped, () => { });
			scheduler.Schedule(400.Milliseconds(), running, () => called.Complete(true));

			called.WaitUntilCompleted(2.Seconds()).ShouldBeTrue();
		}
コード例 #8
0
ファイル: Program.cs プロジェクト: cernysw/UnityDemo
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        /// <param name="args">
        /// The args.
        /// </param>
        private static void Main(params string[] args)
        {
            LogManager.SetLoggerFactory(ExitGames.Logging.Log4Net.Log4NetLoggerFactory.Instance);
            Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);

            // Set logfile name and application name variables
            FileInfo configFileInfo;

            try
            {
                // IOException if another process already writes to the file
                if (File.Exists(@"log\" + firstGameName + ".log"))
                {
                    File.Delete(@"log\" + firstGameName + ".log");
                }

                GlobalContext.Properties["LogName"] = firstGameName + ".log";

                configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4net.config"));
            }
            catch (IOException)
            {
                GlobalContext.Properties["LogName"] = baseGameName + ".log";

                // just write to console for now
                configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4netConsole.config"));
            }

            XmlConfigurator.ConfigureAndWatch(configFileInfo);

            AppDomain.CurrentDomain.UnhandledException += OnUnhandledException;

            WindowsCounters.Initialize();

            int index = 0;

            if (args.Length > index)
            {
                Settings.TestCase = args[index];
            }

            index++;
            if (args.Length > index)
            {
                Settings.NumGames = byte.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.NumClientsPerGame = byte.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.ServerAddress = args[index];
            }

            index++;
            if (args.Length > index)
            {
                Settings.FlushInterval = int.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.SendReliableData = bool.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.ReliableDataSendInterval = int.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.SendUnreliableData = bool.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.UnreliableDataSendInterval = int.Parse(args[index]);
            }

            Console.WriteLine("Test case: " + Settings.TestCase);
            Console.WriteLine("Settings: {0} games per process, {1} players per game, game server at {2}",
                              Settings.NumGames,
                              Settings.NumClientsPerGame,
                              Settings.ServerAddress);

            if (Settings.SendReliableData)
            {
                Console.WriteLine("Sending reliable operation every {0} ms", Settings.ReliableDataSendInterval);
            }

            if (Settings.SendUnreliableData)
            {
                Console.WriteLine("Sending unreliable operation every {0} ms", Settings.UnreliableDataSendInterval);
            }

            Console.WriteLine();

            stopped = false;
            fiber.Start();
            counterLoggingFiber.Start();

            counterLoggingFiber.ScheduleOnInterval(PrintCounter, Settings.LogCounterInterval, Settings.LogCounterInterval);

            try
            {
                log.InfoFormat("Starting {0} games with {1} players", Settings.NumGames, Settings.NumClientsPerGame);
                for (int g = 0; g < Settings.NumGames; g++)
                {
                    fiber.Enqueue(StartGame);
                }

                ////log.InfoFormat("{0} clients running", clients.Count);
                Console.WriteLine("[{0}] Press Return to End", Process.GetCurrentProcess().Id);
                Console.ReadLine();

                ////log.InfoFormat("Stopping {0} clients", clients.Count);
                StopGames();
                fiber.Stop();

                // wait for stop to complete
                resetEvent.WaitOne();
            }
            catch (Exception e)
            {
                log.Error(e);
            }
            finally
            {
                log.InfoFormat("[{0}] Stopped", Process.GetCurrentProcess().Id);
            }
        }