コード例 #1
0
        public void Run()
        {
            MmoWorld world;
            MmoWorldCache.Instance.Clear();
            MmoWorldCache.Instance.TryCreate("TestWorld", (new[] { 0f, 0f }).ToVector(), (new[] { 299f, 299f }).ToVector(), (new[] { 10f, 10f }).ToVector(), out world);

            List<Client> clients = SetupClients(world);

            Stopwatch t = Stopwatch.StartNew();
            using (var fiber = new PoolFiber(new FailSafeBatchExecutor()))
            {
                fiber.Start();
                fiber.ScheduleOnInterval(() => PrintStatsPerSecond(t), 1000, 1000);

                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                log.Info("move completed");
                Assert.AreEqual(0, Client.Exceptions, "Exceptions occured at exit");

                DisconnectClients(clients);
            }
        }
コード例 #2
0
ファイル: LoopFibersTest.cs プロジェクト: OlegGelezcov/neb
        public static void Run()
        {
            loopFiber = new PoolFiber();
            loopFiber.Start();

            updateLoop = loopFiber.ScheduleOnInterval(Update, 0, 1000);
        }
コード例 #3
0
ファイル: HeavyLoad.cs プロジェクト: geosohal/Mmo
        public void RunForTime()
        {
            WorldCache.Instance.Clear();
            World world;

            WorldCache.Instance.TryCreate("TestWorld", new BoundingBox(new Vector(0f, 0f), new Vector(400f, 400f)), new Vector(40f, 40f), out world);


            List <Client> clients = SetupClients(world);

            Stopwatch t = Stopwatch.StartNew();

            using (var fiber = new PoolFiber(new FailSafeBatchExecutor()))
            {
                fiber.Start();
                fiber.ScheduleOnInterval(() => PrintStatsPerSecond(t), 1000, 1000);

                while (t.ElapsedMilliseconds < 10000)
                {
                    MoveClients(clients);
                    PrintStats(t);
                }
            }

            DisconnectClients(clients);
        }
コード例 #4
0
ファイル: HeavyLoad.cs プロジェクト: geosohal/Mmo
        public void Run()
        {
            World world;

            WorldCache.Instance.Clear();
            WorldCache.Instance.TryCreate("TestWorld", new BoundingBox(new Vector(0f, 0f), new Vector(400f, 400f)), new Vector(40f, 40f), out world);

            List <Client> clients = SetupClients(world);

            Stopwatch t = Stopwatch.StartNew();

            using (var fiber = new PoolFiber(new FailSafeBatchExecutor()))
            {
                fiber.Start();
                fiber.ScheduleOnInterval(() => PrintStatsPerSecond(t), 1000, 1000);

                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                MoveClients(clients);
                PrintStats(t);
                log.Info("move completed");
                Assert.AreEqual(0, Client.Exceptions, "Exceptions occured at exit");

                DisconnectClients(clients);
            }
        }
コード例 #5
0
 /// <summary>
 ///  Starts this instance to collect and publish counter data.
 /// </summary>
 public void Start()
 {
     lock (syncRoot)
     {
         if (timerControl == null)
         {
             Interlocked.Exchange(ref state, 1L);
             fiber.Start();
             timerControl = fiber.ScheduleOnInterval(Publish, MaxRetryCount * 1000, MaxRetryCount * 1000);
         }
     }
 }
コード例 #6
0
        public void RunForTime()
        {
            MmoWorldCache.Instance.Clear();
            MmoWorld world;
            MmoWorldCache.Instance.TryCreate("TestWorld", (new[] { 0f, 0f }).ToVector(), (new[] { 299f, 299f }).ToVector(), (new[] { 10f, 10f }).ToVector(), out world);

            List<Client> clients = SetupClients(world);

            Stopwatch t = Stopwatch.StartNew();
            using (var fiber = new PoolFiber(new FailSafeBatchExecutor()))
            {
                fiber.Start();
                fiber.ScheduleOnInterval(() => PrintStatsPerSecond(t), 1000, 1000);

                while (t.ElapsedMilliseconds < 10000)
                {
                    MoveClients(clients);
                    PrintStats(t);
                }
            }

            DisconnectClients(clients);
        }
コード例 #7
0
ファイル: Program.cs プロジェクト: cernysw/UnityDemo
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        /// <param name="args">
        /// The args.
        /// </param>
        private static void Main(params string[] args)
        {
            LogManager.SetLoggerFactory(ExitGames.Logging.Log4Net.Log4NetLoggerFactory.Instance);
            Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);

            // Set logfile name and application name variables
            FileInfo configFileInfo;

            try
            {
                // IOException if another process already writes to the file
                if (File.Exists(@"log\" + firstGameName + ".log"))
                {
                    File.Delete(@"log\" + firstGameName + ".log");
                }

                GlobalContext.Properties["LogName"] = firstGameName + ".log";

                configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4net.config"));
            }
            catch (IOException)
            {
                GlobalContext.Properties["LogName"] = baseGameName + ".log";

                // just write to console for now
                configFileInfo = new FileInfo(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "log4netConsole.config"));
            }

            XmlConfigurator.ConfigureAndWatch(configFileInfo);

            AppDomain.CurrentDomain.UnhandledException += OnUnhandledException;

            WindowsCounters.Initialize();

            int index = 0;

            if (args.Length > index)
            {
                Settings.TestCase = args[index];
            }

            index++;
            if (args.Length > index)
            {
                Settings.NumGames = byte.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.NumClientsPerGame = byte.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.ServerAddress = args[index];
            }

            index++;
            if (args.Length > index)
            {
                Settings.FlushInterval = int.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.SendReliableData = bool.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.ReliableDataSendInterval = int.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.SendUnreliableData = bool.Parse(args[index]);
            }

            index++;
            if (args.Length > index)
            {
                Settings.UnreliableDataSendInterval = int.Parse(args[index]);
            }

            Console.WriteLine("Test case: " + Settings.TestCase);
            Console.WriteLine("Settings: {0} games per process, {1} players per game, game server at {2}",
                              Settings.NumGames,
                              Settings.NumClientsPerGame,
                              Settings.ServerAddress);

            if (Settings.SendReliableData)
            {
                Console.WriteLine("Sending reliable operation every {0} ms", Settings.ReliableDataSendInterval);
            }

            if (Settings.SendUnreliableData)
            {
                Console.WriteLine("Sending unreliable operation every {0} ms", Settings.UnreliableDataSendInterval);
            }

            Console.WriteLine();

            stopped = false;
            fiber.Start();
            counterLoggingFiber.Start();

            counterLoggingFiber.ScheduleOnInterval(PrintCounter, Settings.LogCounterInterval, Settings.LogCounterInterval);

            try
            {
                log.InfoFormat("Starting {0} games with {1} players", Settings.NumGames, Settings.NumClientsPerGame);
                for (int g = 0; g < Settings.NumGames; g++)
                {
                    fiber.Enqueue(StartGame);
                }

                ////log.InfoFormat("{0} clients running", clients.Count);
                Console.WriteLine("[{0}] Press Return to End", Process.GetCurrentProcess().Id);
                Console.ReadLine();

                ////log.InfoFormat("Stopping {0} clients", clients.Count);
                StopGames();
                fiber.Stop();

                // wait for stop to complete
                resetEvent.WaitOne();
            }
            catch (Exception e)
            {
                log.Error(e);
            }
            finally
            {
                log.InfoFormat("[{0}] Stopped", Process.GetCurrentProcess().Id);
            }
        }
コード例 #8
0
        private static void Main(string[] args)
        {
            var now = DateTime.Now;

            Log.Info($"Start at {now:HH:mm:ss}");

            /*Nami.Delay(20000).Do(() =>
             * {
             *  foreach (var s in new[] {1, 2, 3})
             *  {
             *      var ss = s;
             *      Nami.Delay(2000).Do(() =>
             *      {
             *          Loop(ss, 0);
             *      });
             *  }
             * });*/
            Nami.Every(450).Milliseconds().Times(2).Do(() => { PrintData("Every 450 Milliseconds", DateTime.Now); });
            Nami.Every(1).Seconds().Times(3).Do(() => { PrintData("Every 1 Seconds Times 3", DateTime.Now); });
            Nami.Every(10).Minutes().Do(() => { PrintData("Every 10 Minutes", DateTime.Now); });
            Nami.Every(10).Minutes().AfterExecuteTask().Do(() =>
            {
                PrintData("Every 10 Minutes and AfterExecuteTask(didn't work)", DateTime.Now);
                Thread.Sleep(4 * 60 * 1000);
            });
            Nami.Every(600).Seconds().AfterExecuteTask().Do(() =>
            {
                PrintData("Every 600 Seconds and sleep 4 Minutes", DateTime.Now);
                Thread.Sleep(4 * 60 * 1000);
            });
            Nami.Delay(4000).Times(4).Do(() => { PrintData("Delay 4000 ms Times 4", DateTime.Now); });

            now = now.AddSeconds(17).AddMilliseconds(100);
            Nami.EveryMonday().At(now.Hour, now.Minute, now.Second).Do(() => { PrintData("Monday", DateTime.Now); });
            Nami.EveryTuesday().At(now.Hour, now.Minute, now.Second).Do(() => { PrintData("Tuesday", DateTime.Now); });
            Nami.EveryWednesday().At(now.Hour, now.Minute, now.Second)
            .Do(() => { PrintData("Wednesday", DateTime.Now); });
            Nami.EveryThursday().At(now.Hour, now.Minute, now.Second)
            .Do(() => { PrintData("Thursday", DateTime.Now); });
            Nami.EveryFriday().At(now.Hour, now.Minute, now.Second).Do(() => { PrintData("Friday", DateTime.Now); });
            Nami.EverySaturday().At(now.Hour, now.Minute, now.Second)
            .Do(() => { PrintData("Saturday", DateTime.Now); });
            Nami.EverySunday().At(now.Hour, now.Minute, now.Second).Do(() => { PrintData("Sunday", DateTime.Now); });

            now = now.AddSeconds(1);
            Nami.Every(1).Hours().At(now.Hour, now.Minute, now.Second).Do(() =>
            {
                PrintData("Every 1 Hours", DateTime.Now);
            });

            now = now.AddSeconds(1);
            Nami.Every(1).Days().At(now.Hour, now.Minute, now.Second)
            .Do(() => { PrintData("Every 1 Days", DateTime.Now); });

            now = now.AddSeconds(1);
            Nami.Everyday().At(now.Hour, now.Minute, now.Second).Do(() => { PrintData("Everyday", DateTime.Now); });

            Console.ReadKey();

            Nami.EverySunday().At(6, 0, 0).Do(() => { PrintData("EverySunday().Days().At(6,0,0)   ", DateTime.Now); });
            Nami.EveryMonday().At(6, 0, 0).Do(() => { PrintData("EveryMonday().Days().At(6,0,0)   ", DateTime.Now); });
            Nami.EveryMonday().At(12, 0, 0).Do(() =>
            {
                PrintData("EveryMonday().Days().At(12,0,0)   ", DateTime.Now);
            });

            Nami.EveryTuesday().At(6, 0, 0).Do(() => { PrintData("EveryMonday().Days().At(6,0,0)   ", DateTime.Now); });
            Nami.EveryTuesday().At(12, 0, 0)
            .Do(() => { PrintData("EveryMonday().Days().At(12,0,0)   ", DateTime.Now); });

            Nami.Everyday().At(6, 0, 0).Do(() => { PrintData("Everyday().At(6,0,0)   ", DateTime.Now); });

            Nami.Every(1).Days().Do(() => { PrintData("Every(1).Days()   ", DateTime.Now); });
            Nami.Every(1).Days().At(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second + 2).Do(() =>
            {
                PrintData("Every(1).Days().At   ", DateTime.Now);
            });
            Nami.Every(2).Days().At(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second + 2).Do(() =>
            {
                PrintData("Every(2).Days().At   ", DateTime.Now);
            });

            Nami.Every(1).Hours().At(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second + 2).Do(() =>
            {
                PrintData("Every Hours   ", DateTime.Now);
            });
            Nami.Every(2).Hours().At(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second + 2).Do(() =>
            {
                PrintData("Every 2 Hours   ", DateTime.Now);
            });
            Nami.Every(1).Minutes().Do(() => { PrintData("Every(1).Minutes()", DateTime.Now); });
            Nami.Every(2).Minutes().Do(() => { PrintData("Every(2).Minutes()", DateTime.Now); });

            Nami.Delay(1).Seconds().Times(5).Do(() =>
            {
                Log.Info($"Nami.Delay(1).Seconds() {DateTime.Now:HH:mm:ss}");
            });
            var d = Nami.Delay(1).Seconds().Times(5).Do(() => { PrintData(" Dispose ", DateTime.Now); });

            d.Dispose();
            Nami.Delay(30).Seconds().Times(5).Do(() => { PrintData("Delay(30) 5 times", DateTime.Now); });
            Nami.RightNow().Times(3).Do(() => { PrintData("RightNow 3 times", DateTime.Now); });
            Nami.RightNow().Do(() => { PrintData("Just RightNow   ", DateTime.Now); });
            Nami.Delay(1000).Milliseconds().Do(() =>
            {
                PrintData($"Just Delay(1000) execute:{DateTime.Now:HH:mm:ss.fff}", DateTime.Now);
            });
            Nami.Every(60000).Milliseconds().Do(() =>
            {
                PrintData("Just Every(60000).Milliseconds()   ", DateTime.Now);
            });
            Nami.Everyday().At(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second + 5)
            .Do(() => { PrintData("Everyday   ", DateTime.Now); });

            Console.ReadKey();
            IFiber pool   = new PoolFiber();
            IFiber thread = new ThreadFiber();

            pool.Start();
            thread.Start();

            pool.ScheduleOnInterval(() => { PrintData("pool  ", DateTime.Now); }, 0, 150000);
            var td = thread.ScheduleOnInterval(() => { PrintData("thread", DateTime.Now); }, 0, 100000);

            thread.ScheduleOnInterval(() => { PrintData("thread ten second", DateTime.Now); }, 0, 100000);
            for (var i = 0; i < 100; i++)
            {
                var i1 = i;
                thread.Enqueue(() => { PrintData($"thread  {i1}", DateTime.Now); });
            }

            pool.Schedule(() =>
            {
                Console.WriteLine($"td Dispose");
                td.Dispose();
                for (var i = 0; i < 10; i++)
                {
                    thread.Enqueue(() => { PrintData("Schedule start thread  ", DateTime.Now); });
                }
            }, 20000);
            Nami.Every(10).Seconds().AfterExecuteTask().Do(() => { RunSleepCron("Af", 10, 600); });
            Nami.Every(10).Seconds().AfterExecuteTask().Do(() => { RunSleepCron("Af", 10, 600); });
            Nami.Every(10).Seconds().BeforeExecuteTask().Do(() => { RunSleepCron("Be", 10, 0); });
            Nami.Every(10).Seconds().BeforeExecuteTask().Do(() => { RunSleepCron("Be", 10, 0); });



            Nami.Every(100).Seconds().Do(() =>
            {
                thread.Enqueue(() => { PrintData(" Nami.Every(1).Seconds().Do  ", DateTime.Now); });
            });

            Nami.Every(150).Seconds().Do(() => { PrintData("Nami  ", DateTime.Now); });
            Nami.Every(1).Hours().At(0, 02, 0).Do(() => { PrintData("Hours  2", DateTime.Now); });
            Nami.Delay(1500).Do(() => { PrintData("Delay  ", DateTime.Now); });
            Nami.EveryTuesday().At(14, 13, 40).Do(() =>
            {
                PrintData("Nami.EveryTuesday().At(n, n, n)  ", DateTime.Now);
            });

            Nami.Every(1).Minutes().Do(() => { PrintData("Nami.Every(1).Minutes()", DateTime.Now); });
            Nami.Every(2).Minutes().At(0, 0, 15).Do(() =>
            {
                PrintData("Nami.Every(2).Minutes().At(0,0,15)", DateTime.Now);
            });

            Nami.Delay(1000).Do(() => { PrintData("Delay  ", DateTime.Now); });
            Nami.Delay(2500).Do(() => { PrintData("Delay  ", DateTime.Now); });
            Nami.Delay(3500).Do(() => { PrintData("Delay  ", DateTime.Now); });
            Nami.Delay(4500).Do(() => { PrintData("Delay  ", DateTime.Now); });
            //thread.Dispose();
            Console.ReadKey();
        }