private void DrawPools() { pools = controller.GetComponentsInChildren <Pool>(); for (int i = 0; i < pools.Length; i++) { bool active = DrawPool(pools[i]); if (!active) { break; } } }
private void DrawPools() { pools = controller.GetComponentsInChildren <Pool>(); for (int i = 0; i < pools.Length; i++) { bool active = DrawPool(pools[i]); if (!active) { break; } } }