コード例 #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag(doorstepTag))
     {
         state.FirstArriving();
     }
     else if (other.CompareTag(playerTag))
     {
         state.StartStatement();
     }
     else if (other.CompareTag(spawnPointTag))
     {
         state.Die();
     }
 }