/// <summary> /// Generates the random list of player attacks /// </summary> private void PlayerPokemonGen() { int id = playerStats.PokemonID; Debug.Log("Player Pokemon ID:" + id); playerAttackList = attackData.masterGetAttacks(id); Debug.Log("Number of different player attacks: " + playerAttackList.Count); generateRandomList(rndPlayerMovesIndex, playerAttackList.Count); }
private void CreatePokemonStruct() { testPokemon = new PokemonEntity(PokemonName, PokemonID, Level, baseHP, baseAttack, baseDefense, baseSpecial_Attack, baseSpecial_Defense, baseSpeed, Type1, Type2, attackData.masterGetAttacks(PokemonID)); enemyTeam.Add(testPokemon); }