/// <summary>
    /// Generates the random list of player attacks
    /// </summary>
    private void PlayerPokemonGen()
    {
        int id = playerStats.PokemonID;

        Debug.Log("Player Pokemon ID:" + id);
        playerAttackList = attackData.masterGetAttacks(id);
        Debug.Log("Number of different player attacks: " + playerAttackList.Count);
        generateRandomList(rndPlayerMovesIndex, playerAttackList.Count);
    }
 private void CreatePokemonStruct()
 {
     testPokemon = new PokemonEntity(PokemonName, PokemonID, Level, baseHP, baseAttack,
                                     baseDefense, baseSpecial_Attack, baseSpecial_Defense, baseSpeed, Type1, Type2,
                                     attackData.masterGetAttacks(PokemonID));
     enemyTeam.Add(testPokemon);
 }