void OnTriggerEnter2D(Collider2D collision) { Pojectile life = collision.gameObject.GetComponent <Pojectile> (); if (life) { Health -= life.GetFire(); life.LeserDes(); if (Health <= 0) { Die(); } } }
void OnTriggerEnter2D(Collider2D collision) { Pojectile life = collision.gameObject.GetComponent <Pojectile> (); if (life) { Health -= life.GetFire(); life.LeserDes(); if (Health <= 0) { Destroy(gameObject); Score.ScorePoint(Point); AudioSource.PlayClipAtPoint(DieSound, transform.position); } } }