public void init() { m_image = new GameObject().AddComponent <Image>(); m_heart = new Heart(m_image); m_HeartContainer = new HeartContainer(new List <Heart> { m_heart }); }
private void Start() { _heartContainer = new HeartContainer(_images.Select(image => new Heart(image)).ToList()); _score = playerController.scoreObj; playerController.Healed += (sender, args) => _heartContainer.Replenish(args.Amount); playerController.Damaged += (sender, args) => _heartContainer.Deplate(args.Amount); playerController.Scored += (sender, args) => _score.AddScore(args.Amount); }
private void Start() { _player = new Player(20, 20); _heartContainer = new HeartContainer( _images.Select(image => new Heart(image)).ToList()); _player.Healed += (sender, args) => _heartContainer.Replenish(args.Amount); _player.Damaged += (sender, args) => _heartContainer.Deplete(args.Amount); }
internal void UpdateHearts(Creature creature, HeartContainer container) { if (creature) { container.SetLife(creature.Hp); container.SetMaxLife(creature.MaxLife); } else { container.SetMaxLife(0); } }
public void _1_Sets_Image_With_0_Fill_To_25_Percent_Fill() { Target.fillAmount = 0; var heartContainer = new HeartContainer(new List <Heart> { _heart }); heartContainer.Replenish(1); Assert.AreEqual(0.25f, Target.fillAmount); }
public void _3_Hearts_Are_Replenished_In_Order() { Target.fillAmount = 0; var image = new GameObject().AddComponent <Image>(); image.fillAmount = 0; var heartContainer = new HeartContainer(new List <Heart> { new Heart(image), new Heart(Target) }); heartContainer.Replenish(1); Assert.AreEqual(0, Target.fillAmount); }
void Hurt(GameObject blockHitPlayer) { AudioSource.PlayClipAtPoint(wrongColor, transform.position); HeartContainer hearts = heartContainer.GetComponent <HeartContainer>(); hearts.isHurt[hearts.playerLivesLeft - 1] = true; PlayerPrefs.SetFloat("totalTimesHit", PlayerPrefs.GetFloat("totalTimesHit") + 1); Shake.WrongColor(); blockHitPlayer.GetComponent <ChildBlock>().targetColor = Color.black; blockHitPlayer.transform.parent.GetComponent <ParentBlockController>().BreakAway(); fadder.GetComponent <Image>().color = Color.white * .8f; iOSHapticFeedback.Instance.Trigger((iOSHapticFeedback.iOSFeedbackType) 5); }
private void Start() { console = FindObjectOfType <ConsoleWriter>(); console.AddOnSendCommand(SetAlive); weapon.GetComponent <SpriteRenderer>().sortingOrder = GetComponent <SpriteRenderer>().sortingOrder + 1; myHeartContainer = HeartContainer.GetHeartContainer(); attackCollider.tag = "Attack"; fx_durth.Stop(); justGrounded = true; timerInvincibilityCooldown = cooldownInvincibility; }
public void ResetGameMaster() { viewFinder = viewFinderStart; playerController = playerControllerStart; playerObject = playerObjectStart; activeEnemies = activeEnemiesStart; killedEnemies = killedEnemiesStart; healingCrossFloating = healingCrossFloatingStart; guiCanvasGroup = guiCanvasGroupStart; gameEnded = gameEndedStart; _amount = _amountStart; _images = _imagesStart; _heartContainer = _heartContainerStart; _score = _scoreStart; }
private void OnEnable() { viewFinderStart = viewFinder; playerControllerStart = playerController; playerObjectStart = playerObject; activeEnemiesStart = activeEnemies; killedEnemiesStart = killedEnemies; healingCrossFloatingStart = healingCrossFloating; guiCanvasGroupStart = guiCanvasGroup; gameEndedStart = gameEnded; _amountStart = _amount; _imagesStart = _images; _heartContainerStart = _heartContainer; _scoreStart = _score; }
private void SetHp(int Health) { foreach (var Hco in HeartContainers) { HeartContainer Hc = Hco.GetComponent <HeartContainer>(); if (Health >= Hc.MaxHitpoints) { Hc.SetHealth(Hc.MaxHitpoints); Health -= Hc.MaxHitpoints; } else if (Health < Hc.MaxHitpoints) { Hc.SetHealth(Health); Health = 0; } } }
public static string ItemTextbox(Item item) { var name = item.Type switch { _ when item.IsMap => "Map", _ when item.IsCompass => "Compass", BottleWithGoldBee => BottleWithBee.ToString(), HeartContainerRefill => HeartContainer.ToString(), OneRupee => "PocketRupees", FiveRupees => "PocketRupees", TwentyRupees => "CouchRupees", TwentyRupees2 => "CouchRupees", FiftyRupees => "CouchRupees", BombUpgrade5 => "BombUpgrade", BombUpgrade10 => "BombUpgrade", ArrowUpgrade5 => "ArrowUpgrade", ArrowUpgrade10 => "ArrowUpgrade", var type => type.ToString(), }; var items = scripts["Items"] as YamlMapping; return((items[name] as YamlValue)?.Value ?? (items["default"] as YamlValue).Value); }
private void Awake() { instance = this; }
public static void ParseRoomCSVFile() { string cwdPath = Directory.GetCurrentDirectory(); string roomPath = ""; if (roomNumber < storage.singleDigitRoomCap) { roomPath = @"0" + (roomNumber.ToString()) + ".csv"; } else { roomPath = @"" + (roomNumber.ToString()) + ".csv"; } cwdPath = cwdPath.Replace(@"\bin\Debug\netcoreapp3.1", @"\Classes\Level\RoomCSV"); cwdPath = Path.Combine(cwdPath, roomPath); string[] lines = System.IO.File.ReadAllLines(cwdPath); foreach (string line in lines) { string[] segments = line.Split(new string[] { "," }, StringSplitOptions.None); Vector2 position = new Vector2(0, 0); switch (segments[0]) { case "Block": position = utility.GetBlockSecondaryItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); BlockTile block; tiles.Add(block = new BlockTile(game, new TileSpriteFactory(game), position)); block.drawLocation = position; break; case "Event": position = utility.GetBlockSecondaryItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); EventTile eventTile; tiles.Add(eventTile = new EventTile(game, new TileSpriteFactory(game), position)); eventTile.drawLocation = position; break; case "Pushable": position = utility.GetPushablePosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); PushableTile pushable; tiles.Add(pushable = new PushableTile(game, new TileSpriteFactory(game), position)); pushable.drawLocation = position; break; case "Stair": position = utility.GetBlockSecondaryItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); TPTile stair; tiles.Add(stair = new TPTile(game, new TileSpriteFactory(game), position)); stair.drawLocation = position; break; case "Compass": position = utility.GetBlockSecondaryItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Compass compass; items.Add(compass = new Compass(game, new ItemSpriteFactory(game), position)); compass.drawLocation = position; break; case "Heart": position = utility.GetHeartPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Heart heart; items.Add(heart = new Heart(game, new ItemSpriteFactory(game), position)); heart.position = position; break; case "Key": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Key key; items.Add(key = new Key(game, new ItemSpriteFactory(game), position)); key.position = position; break; case "BlueRupee": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); BlueRupee blueRupee; items.Add(blueRupee = new BlueRupee(game, new ItemSpriteFactory(game), position)); blueRupee.position = position; break; case "Bomb": position = utility.GetBombPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Bomb bomb; items.Add(bomb = new Bomb(game, new ItemSpriteFactory(game), position)); bomb.position = position; break; case "Boomerang": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Boomerang boomerang; items.Add(boomerang = new Boomerang(game, new ItemSpriteFactory(game), position)); boomerang.position = position; break; case "Bow": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Bow bow; items.Add(bow = new Bow(game, new ItemSpriteFactory(game), position)); bow.position = position; break; case "HeartContainer": position = utility.GetHeartContainerPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); HeartContainer heartContainer; items.Add(heartContainer = new HeartContainer(game, new ItemSpriteFactory(game), position)); heartContainer.position = position; break; case "Map": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Map map; items.Add(map = new Map(game, new ItemSpriteFactory(game), position)); map.position = position; break; case "Fairy": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); Fairy fairy; items.Add(fairy = new Fairy(game, new ItemSpriteFactory(game), position)); fairy.position = position; break; case "Triforce": position = utility.GetTriforceOldPosition(windowWidth, windowHeightFloor); Triforce triforce; items.Add(triforce = new Triforce(game, new ItemSpriteFactory(game), position)); triforce.position = position; break; case "YellowRupee": position = utility.GetCommonItemPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); YellowRupee yellowRupee; items.Add(yellowRupee = new YellowRupee(game, new ItemSpriteFactory(game), position)); yellowRupee.position = position; break; case "Goriya": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyGoriya(game, position)); break; case "Aquamentus": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyAquamentus(game, position)); break; case "Roshi": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyRoshi(game, position)); break; case "BladeTrap": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyBladeTrap(game, position, new Vector2(storage.bladeTrapX, storage.bladeTrapY), game.link)); break; case "Gel": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemySlime(game, position)); break; case "Keese": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyKeese(game, position)); break; case "Stalfos": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyStalfos(game, position)); break; case "Wallmaster": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyWallmaster(game, position)); break; case "Redead": position = utility.GetEnemyPosition(windowWidthFloor, windowHeightFloor, float.Parse(segments[2]), float.Parse(segments[1])); enemies.Add(new EnemyRedead(game, position)); break; case "FogOfWar": enemies.Add(new FogOfWar(game)); break; default: break; } } }