void FixedUpdate() { Vector2 tmpVec = PointingParameters.MotorPoint; if (startDwell) { tmpDwellTime -= UnityEngine.Time.fixedDeltaTime; if (tmpDwellTime > 0f) { float dist = Vector2.Distance(lastMotorPoint, tmpVec); float vel = dist / UnityEngine.Time.fixedDeltaTime; distances.Add(dist); velocities.Add(vel); } else { //set the parameters PointingParameters.D90 = Percentile(distances, 0.9f); PointingParameters.Vmin = Percentile(velocities, 0.9f); PointingParameters.Vmax = 5f * PointingParameters.Vmin; PointingParameters.Gmin = PointingParameters.Xpixels / PointingParameters.D90; PointingParameters.Gmax = 1.055f; status = "Calibration Done, return to UI in 3 seconds."; SendMessage("DwellingFinished", SendMessageOptions.DontRequireReceiver); distances.Clear(); velocities.Clear(); startDwell = false; PointingParameters.SetParameters(); } } lastMotorPoint = tmpVec; }
// Use this for initialization void Start() { PointingParameters.GetParameters(); InitializeFixedParameters(); maxIndex = (int)(0.1f / UnityEngine.Time.fixedDeltaTime); mot = new Vector2[maxIndex + 1]; }
// Use this for initialization void Start() { PointingParameters.GetParameters(); InitializeFixedParameters(); }