public override void Enter() { angle = context.playerTransform.eulerAngles.y; GameObject obj = Create3DArrow(); arrow = (PointToPoint)obj.AddComponent(typeof(PointToPoint)); arrow.setVector(context.playerTransform.TransformDirection(Vector3.right)); onPressedDelegate = new OnPressedDelegate(this.OnPressedAim); context.buttonAim.AddPressedDelegate(onPressedDelegate); context.buttonAim.StartBlinking(); context.playerControl.setControl(PlayerControl.Type.Joystick); }
public override void Enter() { GameObject obj = Create3DArrow(); arrow = (PointToPoint)obj.AddComponent(typeof(PointToPoint)); arrow.setVector(Vector3.down); context.playerControl.setControl(PlayerControl.Type.Accelerometer); }
public override void Enter() { //angle = context.playerTransform.eulerAngles.x; GameObject obj = Create3DArrow(); arrow = (PointToPoint)obj.AddComponent(typeof(PointToPoint)); arrow.setVector(Vector3.up); context.playerControl.setControl(PlayerControl.Type.Accelerometer); }
public int SaveOneRecord(PointToPoint p) { return(dal.Add(p)); }