private void OnServerStateChanged(object sender, StateChangedEventArgs <RealtimeVideoServer.ServerState> e) { PluginUtils.ExecuteOnUnityThread(() => { if (e.CurrentState == RealtimeVideoServer.ServerState.Ready) { UnityEngine.Debug.Log("Server State changed to Ready - Starting Unity VideoPlayer"); videoPlayer.Play(); videoPlayer.Prepare(); stopwatch.Start(); } }); }