private void OnServerStateChanged(object sender, StateChangedEventArgs <RealtimeVideoServer.ServerState> e)
    {
        PluginUtils.ExecuteOnUnityThread(() =>
        {
            if (e.CurrentState == RealtimeVideoServer.ServerState.Ready)
            {
                UnityEngine.Debug.Log("Server State changed to Ready - Starting Unity VideoPlayer");

                videoPlayer.Play();
                videoPlayer.Prepare();

                stopwatch.Start();
            }
        });
    }