public MuleSprite(Game game) : base() { small = false; resource = PlotResource.None; this.game = game; frequency = 250; }
public Plot(Game game, PlotType type, CrystiteLevel crystite) { this.game = game; this.type = type; this.crystite = crystite; mountains = new Mountain[0]; resource = PlotResource.None; player = -1; goods = 0; if (type == PlotType.Mountains) { generateMountains(); } }