void UpdateTarget(Transform targ) { target = targ; opponent = targ.GetComponent <Pleb>(); if (Vector3.Distance(myTransform.position, targ.position) <= closeEnough) { state = CreepState.Fighting; } }
void Start() { pleb = transform.parent.gameObject.GetComponent <Pleb>(); }
public void DisconnectOpponent() { target = null; opponent = null; }