void UpdateTarget(Transform targ)
    {
        target   = targ;
        opponent = targ.GetComponent <Pleb>();

        if (Vector3.Distance(myTransform.position, targ.position) <= closeEnough)
        {
            state = CreepState.Fighting;
        }
    }
Exemple #2
0
 void Start()
 {
     pleb = transform.parent.gameObject.GetComponent <Pleb>();
 }
 public void DisconnectOpponent()
 {
     target   = null;
     opponent = null;
 }