void SetState(State state) { m_state = state; switch (state) { case State.Scanning: m_playspace_manager.StartScanning(); break; case State.Playing: m_playspace_manager.StopScanning(); break; } }
void SetState(State state) { m_state = state; switch (state) { case State.Scanning: m_playspace_manager.StartScanning(); break; case State.Playing: m_playspace_manager.StopScanning(); m_helicopter.SetControlMode(Helicopter.ControlMode.Player); break; } }