void Start() { GameObject environment = gameObject.transform.parent.gameObject; ballRgd = ball.GetComponent <Rigidbody>(); passing = transform.Find("Passing").GetComponent <PlayingPassNN>(); shooting = transform.Find("Shooting").GetComponent <PlayingShotNN>(); }
public override void Initialize()//reset vals { existential = 1.0f / MaxStep; timePenalty = 0; behaviorParameters = GetComponent <BehaviorParameters>(); passing = transform.Find("Passing").GetComponent <PlayingPassNN>(); shooting = transform.Find("Shooting").GetComponent <PlayingShotNN>(); basket = shooting.basket; ballRgd = ball.GetComponent <Rigidbody>(); agentRb = GetComponent <Rigidbody>(); if (behaviorParameters.TeamId == (int)Team.Blue)//assign a team { team = Team.Blue; startingLoc = new Vector3(transform.localPosition.x + 4f, 1f, transform.localPosition.z); } else { team = Team.Red; startingLoc = new Vector3(transform.localPosition.x - 4f, 1f, transform.localPosition.z); } transform.localPosition = startingLoc; agentRb.velocity = Vector3.zero; agentRb.angularVelocity = Vector3.zero; jumpHeight = lowJumpHeight; agentRb.maxAngularVelocity = 500; var playerConfig = new gameController.PlayerConfig { agentRb = agentRb, startingPos = transform.localPosition, agentScript = this, }; gc.playerConfigs.Add(playerConfig); //add self to gc players list resetParams = Academy.Instance.EnvironmentParameters; }