public void generatePlayground(int width, int height) { var playground = new GameObject(); playground.name = "playground"; for (int x = -width; x <= width; x++) { for (int y = -height; y <= height; y++) { var grid = new PlaygroundGrid(x, y); grids.Add(grid); } } }
/// <summary> /// Method return number of 'live' points. /// </summary> /// <returns> int - Number of live points. </returns> public int GetNumberOfLivePoints() { int sum = PlaygroundGrid.Cast <int>().Sum(); return(sum); }