private static bool AreVehiclesAllowed() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(PlayfieldAnarchy_t.AreVehiclesAllowed(pPlayfield)); }
public bool AreVehiclesAllowed() { return(PlayfieldAnarchy_t.AreVehiclesAllowed(_pointer)); }