private static bool AreVehiclesAllowed() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(PlayfieldAnarchy_t.AreVehiclesAllowed(pPlayfield)); }
private static bool IsShadowlandPF() { IntPtr pPlayfield = N3EngineClient_t.GetPlayfield(); if (pPlayfield == IntPtr.Zero) { return(false); } return(PlayfieldAnarchy_t.IsShadowlandPF(pPlayfield)); }
public Vector3 GetSafePos() { return(PlayfieldAnarchy_t.GetSafePos(_pointer)); }
public bool IsGrid() { return(PlayfieldAnarchy_t.IsGrid(_pointer)); }
public int GetPFWorldZPos() { return(PlayfieldAnarchy_t.GetPFWorldZPos(_pointer)); }
public LandControlMap GetLandControlMap() { return(new LandControlMap(PlayfieldAnarchy_t.GetLandControlMap(_pointer))); }
public PlayfieldDistrictInfo GetDistrictInfo() { return(new PlayfieldDistrictInfo(PlayfieldAnarchy_t.GetDistrictInfo(_pointer))); }
public bool AreVehiclesAllowed() { return(PlayfieldAnarchy_t.AreVehiclesAllowed(_pointer)); }
public bool IsShadowlandPF() { return(PlayfieldAnarchy_t.IsShadowlandPF(_pointer)); }