private void ClientConnectedOnServer(NetworkMessage message) { if (!playersManager.CanAddPlayerToGame()) { UIManager.CreateMessage("Client " + message.conn.address + " tried to connect on server but it's full.", MessageColor.RED); NetworkServer.SendToClient(message.conn.connectionId, MessageConstants.MESSAGE, new NetworkConsoleMessage() { message = "Server says: Sorry, server is full. Try again later." }); message.conn.Disconnect(); } NetworkServer.SetClientReady(message.conn); UIManager.CreateMessage("Client " + message.conn.address + " connected to your server. Asking his name.", MessageColor.LIGHT_BLUE); NetworkServer.SendToClient(message.conn.connectionId, MessageConstants.PLAYER_NAME, new NetworkConsoleMessage() { message = "Server says: What's your name?" }); }