private void Start() { selectedPlayer = null; indicator = null; playTurn = true; playerLayerMask = 1 << LayerMask.NameToLayer("Player"); floorCreator.SetUpFloors(); playersController.CreatePlayersAndEnemies(possibleNumberOfPlayers, possibleNumberOfEnemies); enemyNumberOfActions = 7; numberOfActions = 3; numberOfTurns = 1; }