public async Task PlayerExists_PlayerReallyExists() { var pc = new PlayersController(_context); var result = pc.PlayerExists(1); Assert.True(result); }
public async Task Should_Return_All_Players_List() { //Arrange _httpClientFactory = SetupHttpClientFactory(); var controller = new PlayersController(_configuration, _jsonSerializer, _httpClientFactory); // Act try { var result = await controller.Players(); // Assert var okResult = result as OkObjectResult; Assert.IsNotNull(okResult); Assert.AreEqual(StatusCodes.Status200OK, okResult.StatusCode); var model = okResult.Value as IOrderedEnumerable <Player>; Assert.IsNotNull(model); Assert.AreEqual(5, model.Count()); } catch (Exception ex) { throw; } }
public async Task PlayerExists_PlayerDoesntExist() { var pc = new PlayersController(_context); var result = pc.PlayerExists(20); Assert.False(result); }
public void Get_ModelPlayer_Edit() { ViewResult editView = new PlayersController().Edit(7) as ViewResult; var result = editView.ViewData.Model; Assert.IsType <Player>(result); }
public void TestAddView() { PlayersController controller = new PlayersController(); ViewResult result = controller.Add() as ViewResult; Assert.AreEqual("Create", result.ViewName); }
public SittingStandingPage() { InitializeComponent(); //Set exercise repetitions based on settings or default (10) startreps = Int32.Parse(Application.Current.Properties["sittingReps"].ToString()); sittingCounter = startreps; _sensor = KinectSensor.GetDefault(); if (_sensor != null) { _sensor.Open(); _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body); _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; _userReporter = new PlayersController(); _userReporter.BodyEntered += UserReporter_BodyEntered; _userReporter.BodyLeft += UserReporter_BodyLeft; _userReporter.Start(); _gesture = new Sitting(); _gesture.GestureRecognized += Gesture_GestureRecognized; _recorder = new Kinect2CSV(); _timer = new Stopwatch(); } }
public void TestDeleteConfirmed() { PlayersController controller = new PlayersController(); var result = (RedirectToRouteResult)controller.DeleteConfirmed(2); Assert.AreEqual("Index", result.RouteValues["Action"]); }
public async void TransferPlayerToClubSuccessAsync() { var options = new DbContextOptionsBuilder <SoccerManagerContext>().UseInMemoryDatabase("SoccerManager").Options; var context = new SoccerManagerContext(options); var ClubsController = new ClubsController(context); var PlayersController = new PlayersController(context); Player new_player = new Player() { Name = "Duane", Surname = "de Villiers", Aggression = 99, BallControl = 99, Defence = 99, Height = "1.84", ShootingAccuracy = 99, Speed = 99 }; await PlayersController.PostPlayer(new_player); Club new_club = new Club() { Name = "Arsenal" }; await ClubsController.PostClub(new_club); await ClubsController.AddPlayerToClub(new_club.ClubId, new_player.PlayerId); Assert.True(new_player.Club.ClubId == new_club.ClubId); }
// Use this for initialization void Start () { //Initialize(0f, movingPattern); birthTime = Time.time; action += Proceed; players = GameObject.Find ("Players").GetComponent<PlayersController>(); center = GameObject.Find("Center").transform; }
public void TestIndexView() { PlayersController controller = new PlayersController(); ViewResult result = controller.Index("") as ViewResult; Assert.AreEqual("Index", result.ViewName); }
public void TestDeleteView() { PlayersController controller = new PlayersController(); ViewResult result = controller.Delete(1) as ViewResult; Assert.AreEqual("Delete", result.ViewName); }
public void Get_ViewResult_Edit() { PlayersController controller = new PlayersController(); var result = controller.Edit(7); Assert.IsType <ViewResult>(result); }
public void CreateANewPlayersController() { var mockPlayersContext = new MockPlayersContext(); var controller = new PlayersController(mockPlayersContext); Assert.NotNull(controller); }
public async Task GetAllPlayersTest() { // Arrange var repo = new FakePlayerRepository(TestData.Players()); var controller = new PlayersController(repo, null); // Act var result = await controller.GetPlayer(); // Assert Assert.IsNotNull(result); var objResult = result.Result as OkObjectResult; Assert.IsNotNull(objResult); var retResult = objResult.Value as List <PlayerDTO>; Assert.IsNotNull(retResult); Assert.AreEqual(TestData.Players().Count, retResult.Count); foreach (var player in retResult) { var testItem = TestData.Players().Find(p => p.Id == player.Id); Assert.AreEqual(testItem.FirstName, player.FirstName); Assert.AreEqual(testItem.LastName, player.LastName); } }
public AnglePage() { InitializeComponent(); ConnectAds(); lasso_counter = 0; shoulder_counter = 0; medStart = 0; medEnd = medStart + Constants.medianFilterRange; _sensor = KinectSensor.GetDefault(); if (_sensor != null) { _sensor.Open(); _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body); _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; _playersController = new PlayersController(); _playersController.BodyEntered += UserReporter_BodyEntered; _playersController.BodyLeft += UserReporter_BodyLeft; _playersController.Start(); } }
private void Awake() { if (plController == null) { plController = FindObjectOfType <PlayersController>(); } }
//spawn the player in a random position public void SpawnBall(Vector2 minPos, Vector2 maxPos, GameObject Player, PlayersController myController) { Vector3 pos = new Vector3((float)Random.Range(minPos.x, maxPos.x), (float)Random.Range(minPos.y, maxPos.y), 0f); GameObject ball = Instantiate(Player, pos, Player.transform.rotation); myController.AddBall(ball); }
public PlayersControllerTests() { service = new PlayersService(); controller = new PlayersController(service); mapping = new ConfigureMapping(); mapping.ConfigureMaping(); }
public override void OnStartLocalPlayer() { if (TypeOfParameter.Instance.currentPlayType != TypeOfParameter.Parameter.network) { return; } playersController = FindObjectOfType <PlayersController>(); myPlayer = playersController.player1; if (myPlayer.player.controlled == false) { myPlayer.player.controlled = true; } else { myPlayer = playersController.player2; if (myPlayer.player.controlled == false) { myPlayer.player.controlled = true; } else { Debug.LogError("Hello Darkness my old friend"); } } }
public void DeletePlayer_ShouldReturnNotFoundIfWrongId() { var mockPlayers = GetMockPlayers(); var playersController = new PlayersController(mockPlayers); var response = playersController.Delete(12) as NotFoundResult; Assert.IsNotNull(response); }
public void SetUp() { var mapperConfig = new MapperConfiguration(cfg => cfg.AddProfile(new AutoMapperProfiles())); var mapper = mapperConfig.CreateMapper(); _playerService = new Mock <IPlayerService>(); _playersController = new PlayersController(mapper, _playerService.Object); }
public void TestEditView() { PlayersController controller = new PlayersController(); ViewResult result = controller.Edit(1) as ViewResult; var player = (Player)result.Model; Assert.AreEqual("Fabiano", player.Name); }
void OnDestroy() { if (Instance == this) { Instance = null; } Players = null; }
public void Initialize() { _playerServiceMock = new Mock <IPlayerService>(); _teamServiceMock = new Mock <ITeamService>(); _playerRepositoryMock = new Mock <IRepository <Player> >(); _playerService = new PlayerService(_playerRepositoryMock.Object); _playersCtrl = new PlayersController(_playerServiceMock.Object, _teamServiceMock.Object); }
public void Generate_New_Player_Id_Should_Return_A_Not_Empty_Guid() { var controller = new PlayersController(); Guid newId = controller.GetNewId(); Assert.AreNotEqual(Guid.Empty, newId); }
// Use this for initialization void Start() { //Initialize(0f, movingPattern); birthTime = Time.time; action += Proceed; players = GameObject.Find("Players").GetComponent <PlayersController>(); center = GameObject.Find("Center").transform; }
public void Initialize() { _playerserviceMock = new Mock <IPlayerService> (); _players = new Mock <DbSet <Player> > (); _target = new PlayersController(_playerserviceMock.Object); _playerserviceMock.Setup(service => service.GetPlayers()).Returns(_players.Object); //default return value for GetPlayers. will be overriden for verification in test }
public PlayerUnitTest() { var context = new FootballContext(dbContextOptions); TestDB db = new TestDB(); db.Seed(context); players = new PlayersController(context); }
public GivenAPlayerController() { var services = new ServiceCollection() .AddScoped <IPlayersRepository, PlayersRepository>() .AddDbContext <HighscoreContext>(options => options.UseInMemoryDatabase(databaseName: "highscore_in_memory_test")) .BuildServiceProvider(); _controller = new PlayersController(services.GetService <IPlayersRepository>()); }
public void ControllerReturnsCorrectPlayerWhenEmailIsUsedAsId(string email, string username) { var mockRepository = new MockPlayersRepository(); var player = new Player(email, username); mockRepository.SavePlayer(player); var sut = new PlayersController(mockRepository); Assert.Equal(player, sut.GetPlayer(email)); }
public PlayerTest() { mockPlayerRepo = new Mock <IPlayerRepo>(); mockSchoolRepo = new Mock <ISchoolRepo>(); mockTeamPlayerRepo = new Mock <ITeamPlayerRepo>(); mockTeamRepo = new Mock <ITeamRepo>(); playersController = new PlayersController(mockPlayerRepo.Object, mockSchoolRepo.Object, mockTeamRepo.Object, mockTeamPlayerRepo.Object); mockPlayerList = new List <Player>(); }
public void AddRedirectsToThePlayerIndexView() { var mockPlayersContext = new MockPlayersContext(); var controller = new PlayersController(mockPlayersContext); var result = controller.Add(); Assert.IsType <RedirectToRouteResult>(result); Assert.Equal("Index", result.RouteValues["action"]); Assert.Equal("Player", result.RouteValues["controller"]); }
public void ControllerReturnsCorrectNumberOfExistingPlayersWhenIsRequested() { var player1 = new Player("email", "userName"); var player2 = new Player("anotherEmail", "dogename"); var mockRepo = new MockPlayersRepository(); mockRepo.SavePlayer(player1); mockRepo.SavePlayer(player2); var sut = new PlayersController(mockRepo); Assert.Equal(2, sut.GetPlayers().Count()); }
public IQueryable gvAllPlayers_GetData() { using (PlayersController pc = new PlayersController()) { var allInfo = pc.Get().Select(i => new PlayerResult { Age = DateTime.Today.Year - i.DateOfBirth.Year, FirstName = i.FName, LastName = i.LName, PlayerID = i.PlayerID }); return allInfo.OrderBy(i => i.LastName).ThenBy(i => i.FirstName).AsQueryable<PlayerResult>(); } }
public AnglePage() { InitializeComponent(); _sensor = KinectSensor.GetDefault(); if (_sensor != null) { _sensor.Open(); _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body); _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; _userReporter = new PlayersController(); _userReporter.BodyEntered += UserReporter_BodyEntered; _userReporter.BodyLeft += UserReporter_BodyLeft; _userReporter.Start(); } }
public SnapHand() { this.InitializeComponent(); _sensor = KinectSensor.GetDefault(); if (_sensor != null) { _sensor.Open(); _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body); _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; _playersController = new PlayersController(); _playersController.BodyEntered += UserReporter_BodyEntered; _playersController.BodyLeft += UserReporter_BodyLeft; _playersController.Start(); } viewer.Visualization = Visualization.Color; }
public CameraPage() { InitializeComponent(); _sensor = KinectSensor.GetDefault(); if (_sensor != null) // pega o sensor que está ativo { _sensor.Open(); // "abre" o sensor // especifica quais streams poderão ser acessados _reader = _sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.Infrared | FrameSourceTypes.Body); _reader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; _playersController = new PlayersController(); _playersController.BodyEntered += UserReporter_BodyEntered; _playersController.BodyLeft += UserReporter_BodyLeft; _playersController.Start(); } }