void Start()
 {
     player = Target.GetComponent <Player_Old>();
     icon   = Instantiate(IconPrefab);
     icon.GetComponent <UICanvas_CubeIcon_Bind>().PlayerRef = player;
     icon.transform.SetParent(this.transform, false);
 }
    //Checks if the player exists
    bool CheckIfExists(Player_Old checkPlayer)
    {
        var list =
            from p in Core.Instance._playerManager.ActivePlayers
            where p == checkPlayer
            select p;

        if (list.Count() > 0)
        {
            return(true);
        }

        return(false);
    }