void Start() { pv = player.GetComponent<PlayerVolume> (); standard = GameObject.Find ("StandardObject"); sob = standard.GetComponent<StandardObject> (); //currentVolume = VolumeCalculator.volumeFromDiameter (destructible.transform.lossyScale.x); }
void Start() { oh = objcHandlerObj.GetComponent<ObjectiveHandler> (); pv = player.GetComponent<PlayerVolume> (); sQstring = startQuestText.text; fQstring = finishQuestText.text; char[] delimitingChars = {'\n'}; sQLines = sQstring.Split (delimitingChars); fQLines = fQstring.Split (delimitingChars); ch = chatHandlerObject.GetComponent<ChatHandler> (); npcb = this.GetComponent<NPCBehaviour> (); objectContainer = questObjectContainer.transform; questStarted = false; questFinished = false; r = new Reward (0, levelReward); q = new Quest (this.gameObject, r, quest_name, quest_description); }
// Use this for initialization void Start() { qm = qmObject.GetComponent<QuestManager> (); pv = player.GetComponent<PlayerVolume> (); ch = chatHandlerObj.GetComponent<ChatHandler> (); if (hasQuest) { globalQuestID++; questID = globalQuestID; addtoGQID (); questIcon.SetActive (true); } else { questIcon.SetActive(false); } started = false; npc_quest_manager = this.GetComponent<NPC_Quest> (); quest = npc_quest_manager.getQuest (); }
void Start() { pv = player.GetComponent<PlayerVolume> (); }
void Start() { pv = playerVolumeObject.GetComponent<PlayerVolume> (); t = this.GetComponent<Text> (); }
void Start() { peh = primaryEventHandlerObj.GetComponent<PrimaryEventHandler> (); vui = volumeUiObject.GetComponent<VolumeUI> (); pv = player.GetComponent<PlayerVolume> (); psfx = player.GetComponent<PlayerSoundFX> (); overLocked = false; onUIExit = false; }