コード例 #1
0
ファイル: PlayerMove.cs プロジェクト: RoarG/LudumDare32
    IEnumerator Fire()
    {
        shootOnCD  = true;
        isShooting = true;
        transform.Find("Karakter_3").GetComponent <Animator>().SetBool("isShooting", true);
        transform.Find("Karakter_2").GetComponent <Animator>().SetBool("isShooting", true);
        transform.Find("Karakter_1").GetComponent <Animator>().SetBool("isShooting", true);
        transform.Find("Karakter_0").GetComponent <Animator>().SetBool("isShooting", true);
        ShootProjectile.shoot();
        PlayerVariables.changeHealth(-1);
        yield return(new WaitForSeconds(0.14f));

        source.PlayOneShot(skudd, vol);
        isShooting = false;
        transform.Find("Karakter_3").GetComponent <Animator>().SetBool("isShooting", false);
        transform.Find("Karakter_2").GetComponent <Animator>().SetBool("isShooting", false);
        transform.Find("Karakter_1").GetComponent <Animator>().SetBool("isShooting", false);
        transform.Find("Karakter_0").GetComponent <Animator>().SetBool("isShooting", false);
        shootOnCD = false;
    }