public void ActivateMassEvent(PlayerVariables player, Text text) { switch (kindOfEvent) { case KindOfEvent.Nothing: //何もしない break; case KindOfEvent.HealthBenefit: player.UpdateLIfePoint(2); //HPを2回復 text.text = "回復した"; break; case KindOfEvent.Damage: player.UpdateLIfePoint(-3); //HPを-3 text.text = "ダメージ受けた"; break; case KindOfEvent.Warp2: player.UpdateCurrentCell(2); //2マス先に進める text.text = "2マス進んだ"; break; case KindOfEvent.ReturnToHuridashi: player.UpdateCurrentCell(-999); //2マス先に進める text.text = "振出しに戻った"; break; case KindOfEvent.Warp5: player.UpdateCurrentCell(5); //5マス先に進める text.text = "5マス進んだ"; break; default: break; } }