private void HandleDeath(GameObject obj) { GameOver = true; GameOverPage.SetActive(true); DeathAudio.Play(); CommunicationBus.PlayerDied(); }
private void HandleDroneDeath() { GameOver = true; int savedScore = PlayerPrefs.GetInt("Highscore"); if (Score > savedScore) { PlayerPrefs.SetInt("Highscore", (int)Score); } setPageState(PageState.GameOver); CommunicationBus.PlayerDied(); }
private void HandleDeath() { GameOver = true; GameOverPage.SetActive(true); CommunicationBus.PlayerDied(); }