void AddedToBestiary() { foreach (var creature in creaturesInScene) { if (creature.AddedToBestiary == true) { player.AddCreatureToBestiary(creature); creature.AddedToBestiary = false; } } }
void AddedToBestiary() { foreach (var creature in creaturesInScene) { if (creature.AddedToBestiary == true) { player.AddCreatureToBestiary(creature); creature.AddedToBestiary = false; } } }