void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name == "Player") { PlayerSpells playerSpells = col.gameObject.GetComponent <PlayerSpells>(); if (pickupType.spellPrefab) { playerSpells.AddSpellPrefab(pickupType.spellPrefab); } Instantiate(PE, ThisObject.position, ThisObject.rotation); AudioManager.PlaySfx("Powerup"); Destroy(gameObject); } }