private void RunSkill(string button, PlayerSkill skill) { if (skill != null) { if (Input.GetButtonDown(button)) { skill.Press(); for (int i = 0; i < m_skills.Count; i++) { PlayerSkill attack = m_skills[i].AttackSkill; if (attack != skill && !attack.IsFinished) { attack.Interrupt(skill); } PlayerSkill dash = m_skills[i].DashSkill; if (dash != skill && !dash.IsFinished) { dash.Interrupt(skill); } } } else if (Input.GetButton(button)) { skill.Hold(); } else if (Input.GetButtonUp(button)) { skill.Release(); } } }