コード例 #1
0
    public IEnumerator SkillWaiter(PlayerSkill skill, int targetLevel, ActiveEntity target)
    {
        int currentTurn = TurnManager._Instance.totalTurnCount;
        int targetTurn  = skill.turnDuration_ + currentTurn;

        if (skill.turnDuration_ < 0)   // Skills with negative lengths are permanent!
        {
            yield break;
        }

        yield return(new WaitUntil(() => TurnManager._Instance.totalTurnCount >= targetTurn));

        skill.DeactivateSkill(target, targetLevel);
    }