void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement2> (); playerShooting = GetComponentInChildren <PlayerShooting2> (); currentHealth = startingHealth; mainCamera = GameObject.Find ("Main Camera 2").GetComponent<Camera>(); PlayerCamera = GameObject.Find ("Main Camera").GetComponent<Camera>(); }
void Awake() { // Setting up the references. anim = GetComponent <Animator>(); playerAudio = GetComponent <AudioSource>(); playerMovement = GetComponent <PlayerMovement>(); playerShooting = GetComponentInChildren <PlayerShooting>(); playerShooting2 = GetComponentInChildren <PlayerShooting2>(); // Set the initial health of the player. currentHealth = startingHealth; MyUI = GameObject.FindGameObjectWithTag("UI"); MyUIScript = MyUI.GetComponent <UIScript>(); }