private void Start() { anim = GetComponent <Animator>(); PlayerBase = GetComponentInParent <PlayerBase>(); PlayerRaycasts = GetComponentInParent <PlayerRaycasts>(); ColorSwap = GetComponent <ColorSwap>(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); playerRaycasts = GetComponent <PlayerRaycasts>(); playerValues = Resources.Load <PlayerValues>("Settings/PlayerValues"); PlayerStartLogic(); }
private void Start() { PlayerTransform = GameObject.FindGameObjectWithTag("Player").transform; PlayerBase = PlayerTransform.GetComponent <PlayerBase>(); PlayerRaycasts = PlayerTransform.GetComponent <PlayerRaycasts>(); camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); yCamHalfSize = camera.orthographicSize; }
private void Start() { rb = GetComponent <Rigidbody2D>(); anim = transform.Find("PlayerVisuals").GetComponent <Animator>(); playerStats = GetComponent <PlayerStats>(); playerRaycastsScr = GetComponent <PlayerRaycasts>(); playerJumpScr = GetComponent <PlayerJump>(); playerDashScr = GetComponent <PlayerDash>(); checkpointBaseScr = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>(); playerState = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>(); fadeBlackScreenScr = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>(); cameraControllerScr = GameObject.Find("Main Camera").GetComponent <CameraController2>(); StartCoroutine(FadeBlackScreenOut()); StartCoroutine(SetPlayerStartValues()); }