Esempio n. 1
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 private void Start()
 {
     anim           = GetComponent <Animator>();
     PlayerBase     = GetComponentInParent <PlayerBase>();
     PlayerRaycasts = GetComponentInParent <PlayerRaycasts>();
     ColorSwap      = GetComponent <ColorSwap>();
 }
Esempio n. 2
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    private void Start()
    {
        rb             = GetComponent <Rigidbody2D>();
        playerRaycasts = GetComponent <PlayerRaycasts>();
        playerValues   = Resources.Load <PlayerValues>("Settings/PlayerValues");

        PlayerStartLogic();
    }
Esempio n. 3
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    private void Start()
    {
        PlayerTransform = GameObject.FindGameObjectWithTag("Player").transform;
        PlayerBase      = PlayerTransform.GetComponent <PlayerBase>();
        PlayerRaycasts  = PlayerTransform.GetComponent <PlayerRaycasts>();
        camera          = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();

        yCamHalfSize = camera.orthographicSize;
    }
Esempio n. 4
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    private void Start()
    {
        rb                  = GetComponent <Rigidbody2D>();
        anim                = transform.Find("PlayerVisuals").GetComponent <Animator>();
        playerStats         = GetComponent <PlayerStats>();
        playerRaycastsScr   = GetComponent <PlayerRaycasts>();
        playerJumpScr       = GetComponent <PlayerJump>();
        playerDashScr       = GetComponent <PlayerDash>();
        checkpointBaseScr   = GameObject.Find("Manager_Checkpoints").GetComponent <CheckpointBase>();
        playerState         = GameObject.Find("Manager_PlayerState").GetComponent <PlayerState>();
        fadeBlackScreenScr  = GameObject.Find("HUD_BlackScreen").GetComponent <FadeBlackScreen>();
        cameraControllerScr = GameObject.Find("Main Camera").GetComponent <CameraController2>();

        StartCoroutine(FadeBlackScreenOut());
        StartCoroutine(SetPlayerStartValues());
    }