public static Vector2 GetPlayerBorder(float playerLenth) { float upBoardEdgePosition = PlayerProperties.CalculateBoardEdgePostion(upBorder, true); float downBoardEdgePosition = PlayerProperties.CalculateBoardEdgePostion(downBorder, false); return(new Vector2(upBoardEdgePosition - playerLenth / 2, downBoardEdgePosition + playerLenth / 2)); }