private void ResetPlayers(bool isGameStarted) { ResetPlayersPosition(); player1.ResetPoints(); if (!isGameStarted) { player1.playerType = PlayerType.AI; player2.playerType = PlayerType.AI; } player2.ResetPoints(); player1.GetComponent <AIDemo>().enabled = true; player2.GetComponent <SimpleAI>().enabled = true; player1.speed = player1.startSpeed; player1.paddleLenth = player1.startPaddleLenth; player1.ResetScale(); player2.ResetScale(); player2.speed = player2.startSpeed; player2.paddleLenth = player2.startPaddleLenth; }