public static void SavePetInfo(PetProperties pet) { string key = pet.TargetName; List <string> petInfo = new List <string>() { pet.TargetName, pet.name, pet.Level.ToString(), pet.Experience.ToString(), pet.Life.ToString(), pet.Hungry.ToString(), pet.Happiness.ToString(), pet.Cleanness.ToString(), }; PlayerPrefsX.SetStringList(key, petInfo); }