コード例 #1
0
    // Use this for initialization
    void Start()
    {
        motoEffect = GetComponent <AudioSource>();
        UpdateAudioMotoStatus(PlayerPrefsPersister.GetAudioMotoStatus());

        rigidBody = GetComponent <Rigidbody2D>();
        #region ORIGINAL
        //wheelRadius = rigidBody.GetComponent<CircleCollider2D>().radius * 1.1f;
        #endregion
        #region JOINTS
        wheelRadius = backWheel.GetComponent <CircleCollider2D>().radius * 1.1f;
        #endregion
    }
コード例 #2
0
    public void ToggleSound()
    {
        if (enabled)
        {
            bool isOn = PlayerPrefsPersister.GetAudioMotoStatus();

            if (!isOn)
            {
                isOn = true;
                PlayerPrefsPersister.SetAudioMotoStatus(isOn.ToString());
            }
            else
            {
                isOn = false;
                PlayerPrefsPersister.SetAudioMotoStatus(isOn.ToString());
            }
            UpdateAudioMotoStatus(isOn);
        }
    }