// Use this for initialization void Start() { motoEffect = GetComponent <AudioSource>(); UpdateAudioMotoStatus(PlayerPrefsPersister.GetAudioMotoStatus()); rigidBody = GetComponent <Rigidbody2D>(); #region ORIGINAL //wheelRadius = rigidBody.GetComponent<CircleCollider2D>().radius * 1.1f; #endregion #region JOINTS wheelRadius = backWheel.GetComponent <CircleCollider2D>().radius * 1.1f; #endregion }
public void ToggleSound() { if (enabled) { bool isOn = PlayerPrefsPersister.GetAudioMotoStatus(); if (!isOn) { isOn = true; PlayerPrefsPersister.SetAudioMotoStatus(isOn.ToString()); } else { isOn = false; PlayerPrefsPersister.SetAudioMotoStatus(isOn.ToString()); } UpdateAudioMotoStatus(isOn); } }