void Start() { LoadSceneFromOther.isLoad = true; GamePreferences.Load(); PlayerPrefsLevel.LoadLevelData(); Invoke("Finish", 2); }
public void FinishLevel(int star) { if (star > 0) { listLevel[CurrentLevel].OnFinish(star); if (CurrentLevel < (listLevel.Count - 1)) { listLevel[CurrentLevel + 1].OnUnlock(); } PlayerPrefsLevel.saveLevelData(); } }
void Awake() { PlayerPrefsLevel.LoadLevelData(); levelLogic.init(); }