コード例 #1
0
 public bool checkPaymentGatewayforCoinsUpgrade()
 {
     if (m_purchaseGateway.GetUpdatedCoinsPercentage() < m_gateway.GetModifiedAvailCoins())
     {
         //Total amount of COins in coins bar the
         m_gateway.SetModifiedAvailCoins(m_gateway.GetModifiedAvailCoins() - m_purchaseGateway.GetUpdatedCoinsPercentage());
         m_gateway.SetUpdateCoinValue(updateCoinpercentage);
         return(true);
     }
     return(false);
 }
コード例 #2
0
ファイル: ButtonFireSpeed.cs プロジェクト: VamanaGames/BugFix
 private void SetCoinupdate()
 {
     playerpref.SetCoinsPercentage(playerpref.GetCoinsPercentage() + IncreaseCoins);
     playerpref.SetUpgradeCoinsPercent(playerpref.GetUpdatedCoinsPercentage()
                                       + m_upgradeCoins.RandomCoinsValue());
     upgradePurchaseUI();
 }
コード例 #3
0
 public void setUpgradebuttontext()
 {
     if (m_checkStatus.IsCodePerSecond)
     {
         SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond());
     }
     else if (m_checkStatus.isCodeReliability)
     {
         SetupdateButtonText(upgradeoptions.GetUpdateCodeReliablility());
     }
     else if (m_checkStatus.iscoinsPurchase)
     {
         SetupdateButtonText(upgradeoptions.GetUpdatedCoinsPercentage());
     }
 }