public bool checkPaymentGatewayforCoinsUpgrade() { if (m_purchaseGateway.GetUpdatedCoinsPercentage() < m_gateway.GetModifiedAvailCoins()) { //Total amount of COins in coins bar the m_gateway.SetModifiedAvailCoins(m_gateway.GetModifiedAvailCoins() - m_purchaseGateway.GetUpdatedCoinsPercentage()); m_gateway.SetUpdateCoinValue(updateCoinpercentage); return(true); } return(false); }
private void SetCoinupdate() { playerpref.SetCoinsPercentage(playerpref.GetCoinsPercentage() + IncreaseCoins); playerpref.SetUpgradeCoinsPercent(playerpref.GetUpdatedCoinsPercentage() + m_upgradeCoins.RandomCoinsValue()); upgradePurchaseUI(); }
public void setUpgradebuttontext() { if (m_checkStatus.IsCodePerSecond) { SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond()); } else if (m_checkStatus.isCodeReliability) { SetupdateButtonText(upgradeoptions.GetUpdateCodeReliablility()); } else if (m_checkStatus.iscoinsPurchase) { SetupdateButtonText(upgradeoptions.GetUpdatedCoinsPercentage()); } }