public void TakeDamageHead(float amount) { globalHealth -= amount * 2f; points.AwardLocationalDamage("head", isTrainingMode); if (globalHealth <= 0) { targetDowned(); } }
public void TakeDamageHead(float amount) { globalHealth -= amount * 2f; points.AwardLocationalDamage("head", isTrainingMode); if (globalHealth <= 0) { targetDowned(); } }